Agent Skills by kevinpbuckley
Showing 41 vetted skills indexed across 1 GitHub repositories.
bulk-maintenance
Plans, dry-runs, applies, and rolls back bounded bulk maintenance operations on Unreal Engine assets.
vibeue
Automates Unreal Engine 5 editor tasks through the VibeUE Python API and MCP endpoint.
blueprint-graphs
Add, connect, and configure nodes in Unreal Engine Blueprint event and function graphs.
state-trees
Create and edit Unreal Engine StateTree assets including states, tasks, transitions, and property bindings.
pcg
Create and wire PCG graphs in Unreal Engine using the native PCG Python API.
gas
Author and PIE-verify Gameplay Ability System abilities, effects, and attributes in Unreal Engine.
viewport
Control the Unreal Editor level viewport camera, view mode, FOV, exposure, and layout.
landscape-materials
Create Unreal Engine landscape materials with layer blending, textures, and layer info objects.
frame-rate
Diagnose and remove FPS caps in Unreal Engine editor and game.
map-blockout
Generates and validates procedural open-world FPS map blockouts from Unreal Engine landscapes.
pie-testing
Start, stop, and query Play-In-Editor sessions to validate runtime gameplay behavior in Unreal Engine.
fab
Search and import free Fab and Quixel Megascans assets into Unreal Engine projects.
gameplay-tags
Create, query, and manage Unreal Engine Gameplay Tags with runtime registration.
terrain-data
Generates UE5-compatible heightmaps and water feature splines from real-world geographic coordinates.
landscape-auto-material
Creates production landscape materials in Unreal Engine using master materials, material functions, instances, and Runtime Virtual Textures.
profiling
Diagnose CPU versus GPU frame bottlenecks and control Unreal Insights traces from Python.
behavior-trees
Create and edit Unreal Engine Behavior Tree and Blackboard assets via Python services.
uv-mapping
Inspect, generate, and transform UV channels on Unreal Engine StaticMesh assets.
foliage
Create foliage types and scatter vegetation instances on Unreal Engine landscapes and meshes.
metasounds
Create and edit MetaSound Source assets by adding nodes, wiring pins, and setting input defaults.
landscape
Create and edit Unreal Engine landscape terrain via heightmaps, sculpting, and procedural features.
sound-cues
Create and edit Unreal Engine SoundCue assets with node graph authoring via SoundCueService.
materials
Automate Unreal Engine material and material instance creation via MaterialService.
blueprints
Automate Unreal Engine Blueprint creation, modification, and management via natural prompts.