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kevinpbuckley

Community

@kevinpbuckley

15Followers
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17Public Repos
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41Published Skills

Agent Skills by kevinpbuckley

Showing 41 vetted skills indexed across 1 GitHub repositories.

kevinpbuckleykevinpbuckley
648

bulk-maintenance

Plans, dry-runs, applies, and rolls back bounded bulk maintenance operations on Unreal Engine assets.

Community
Advanced
kevinpbuckleykevinpbuckley
648

vibeue

Automates Unreal Engine 5 editor tasks through the VibeUE Python API and MCP endpoint.

Community
Advanced
kevinpbuckleykevinpbuckley
648

blueprint-graphs

Add, connect, and configure nodes in Unreal Engine Blueprint event and function graphs.

Community
Advanced
kevinpbuckleykevinpbuckley
648

state-trees

Create and edit Unreal Engine StateTree assets including states, tasks, transitions, and property bindings.

Community
Advanced
kevinpbuckleykevinpbuckley
648

pcg

Create and wire PCG graphs in Unreal Engine using the native PCG Python API.

Community
Advanced
kevinpbuckleykevinpbuckley
648

gas

Author and PIE-verify Gameplay Ability System abilities, effects, and attributes in Unreal Engine.

Community
Advanced
kevinpbuckleykevinpbuckley
648

viewport

Control the Unreal Editor level viewport camera, view mode, FOV, exposure, and layout.

Community
Intermediate
kevinpbuckleykevinpbuckley
648

landscape-materials

Create Unreal Engine landscape materials with layer blending, textures, and layer info objects.

Community
Advanced
kevinpbuckleykevinpbuckley
648

frame-rate

Diagnose and remove FPS caps in Unreal Engine editor and game.

Community
Intermediate
kevinpbuckleykevinpbuckley
648

map-blockout

Generates and validates procedural open-world FPS map blockouts from Unreal Engine landscapes.

Community
Advanced
kevinpbuckleykevinpbuckley
648

pie-testing

Start, stop, and query Play-In-Editor sessions to validate runtime gameplay behavior in Unreal Engine.

Community
Intermediate
kevinpbuckleykevinpbuckley
648

fab

Search and import free Fab and Quixel Megascans assets into Unreal Engine projects.

Community
Intermediate
kevinpbuckleykevinpbuckley
648

gameplay-tags

Create, query, and manage Unreal Engine Gameplay Tags with runtime registration.

Community
Intermediate
kevinpbuckleykevinpbuckley
648

terrain-data

Generates UE5-compatible heightmaps and water feature splines from real-world geographic coordinates.

Community
Intermediate
kevinpbuckleykevinpbuckley
648

landscape-auto-material

Creates production landscape materials in Unreal Engine using master materials, material functions, instances, and Runtime Virtual Textures.

Community
Advanced
kevinpbuckleykevinpbuckley
648

profiling

Diagnose CPU versus GPU frame bottlenecks and control Unreal Insights traces from Python.

Community
Advanced
kevinpbuckleykevinpbuckley
648

behavior-trees

Create and edit Unreal Engine Behavior Tree and Blackboard assets via Python services.

Community
Advanced
kevinpbuckleykevinpbuckley
648

uv-mapping

Inspect, generate, and transform UV channels on Unreal Engine StaticMesh assets.

Community
Advanced
kevinpbuckleykevinpbuckley
648

foliage

Create foliage types and scatter vegetation instances on Unreal Engine landscapes and meshes.

Community
Intermediate
kevinpbuckleykevinpbuckley
648

metasounds

Create and edit MetaSound Source assets by adding nodes, wiring pins, and setting input defaults.

Community
Intermediate
kevinpbuckleykevinpbuckley
648

landscape

Create and edit Unreal Engine landscape terrain via heightmaps, sculpting, and procedural features.

Community
Advanced
kevinpbuckleykevinpbuckley
648

sound-cues

Create and edit Unreal Engine SoundCue assets with node graph authoring via SoundCueService.

Community
Intermediate
kevinpbuckleykevinpbuckley
586

materials

Automate Unreal Engine material and material instance creation via MaterialService.

Community
Intermediate
kevinpbuckleykevinpbuckley
586

blueprints

Automate Unreal Engine Blueprint creation, modification, and management via natural prompts.

Community
Advanced