What problem does it solve? Importing meshes, textures, and audio from DCC tools into Unreal Engine often produces wrong scale, flipped normals, washed-out textures, or broken reimport workflows. This Skill provides the correct Interchange framework architecture, import settings, and programmatic APIs so assets import predictably the first time. ## Core Features & Use Cases - Interchange Pipeline Mastery: Explains the three-stage translate → pipeline → factory data flow, pipeline stacks, and format support for FBX, glTF/GLB, OBJ, images, and audio. - Import Settings Reference: Covers units/axes conversion, normals and tangents, lightmap UVs, Nanite, sRGB/compression rules, skeleton assignment, and collision naming conventions (UCX_, UBX_, USP_, UCP_). - Programmatic Import & Reimport: Provides C++, Blueprint, and Python patterns using UInterchangeManager, FImportAssetParameters, and UInterchangeAssetImportData for automated batch import and reliable reimport. - Use Case: A batch of Blender-exported GLB meshes imports at 100× the wrong scale with broken shading. Use this Skill to diagnose the bConvertSceneUnit mismatch, fix the source export, and script an automated reimport with the correct pipeline stack. ## Quick Start Ask the agent to import a GLB static mesh into /Game/Meshes using UInterchangeManager with automated settings and Nanite enabled.