What problem does it solve? AI agents often guess Unreal Engine API signatures, specifiers, and include paths from stale memory, producing code that fails to compile. This Skill grounds every API claim in the actual UE 5.8 engine source on disk, so signatures, modules, and includes are verified rather than assumed. ## Core Features & Use Cases - API Verification: Find exact UFUNCTION/UPROPERTY signatures, specifiers, and meta clauses by Grep-and-Read workflows against the real engine headers. - Module and Include Resolution: Map any type to its module via the *_API macro and Public/Private/Classes layout, then produce the correct #include path and Build.cs dependency entry. - Version Comparison: Diff signatures across UE 5.5.1, 5.7, and 5.8 source trees to detect renamed or moved APIs. - Use Case: When a build fails with "unresolved external symbol" for UAbilitySystemComponent, use this Skill to locate the header under Engine\Plugins\Runtime\GameplayAbilities, confirm the module name, and add "GameplayAbilities" to Build.cs. ## Quick Start Find the exact signature and required module for UWorld::SpawnActor in the UE 5.8 engine source and tell me what to add to my Build.cs file.