anvil-level-design-blender

Apply textures and manage UVs for Trenchbroom-inspired level design in Blender.

3|Updated May 16, 2026
One-click install
npx skills add https://github.com/Aradotso/design-skills --skill anvil-level-design-blender
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: anvil-level-design-blender
Source: https://github.com/Aradotso/design-skills/tree/main/skills/anvil-level-design-blender
Command: npx skills add https://github.com/Aradotso/design-skills --skill anvil-level-design-blender

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Anvil Level Design Blender addon solves the time-consuming, error-prone work of applying materials and managing UVs for Trenchbroom-inspired level building.

Core Features & Use Cases

  • Automated material application with UV management: applies textures from images while generating consistent UVs (including tiling and stretched fits) to keep level texturing coherent.
  • Hotspot mapping for texture atlases: lets you define atlas regions and automatically assigns UV coordinates to faces using orientation-aware hotspot rules (with optional JSON sharing).
  • Level-design geometry and workflow tools: provides workspace-aware controls such as camera/grid tools, geometry operators (including backface-aware selection behavior), weld and cut workflows, and export-focused material fixes.

Quick Start

Ask: "Install and configure the Anvil Level Design Blender addon, create the Level Design workspace and Hotspot Mapping workspace, then apply a texture to a selected face and randomise atlas hotspots for the level geometry."

Frequently Asked Questions about anvil-level-design-blender

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage UVs for game level design in Blender without manual adjustments?

UV management for Blender level design is automated by applying textures to faces while generating consistent tiling or stretched-fit UVs, ensuring coherent texturing across geometry without manual UV babysitting.

What is hotspot mapping for texture atlases in Blender?

Hotspot mapping for texture atlases lets you define atlas regions and automatically assigns UV coordinates to faces using orientation-aware hotspot rules, with optional JSON sharing for deterministic texture placement.

How do I set up a Blender addon for Trenchbroom-inspired level building?

Setting up the Blender addon for Trenchbroom-inspired level building involves installing the addon, creating Level Design and Hotspot Mapping workspaces, then applying textures and randomizing atlas hotspots on selected geometry.

Does Blender support automated material application and randomization controls for texture atlases?

Blender supports automated material application and randomization controls for texture atlases through addon workflows that apply textures from images while randomizing atlas hotspots based on orientation types.

What geometry tools are available for level design workflows inside Blender?

Level design geometry tools inside Blender include workspace-aware camera and grid controls, backface-aware selection behavior, weld and cut workflows, and export-focused material fixes for deterministic level building.