minemap-primitives-and-materials

Community

Master MineMap primitives and materials.

Authorming1zhou88
Version1.0.0
Installs0

System Documentation

What problem does it solve?

MineMap primitives and materials define how custom geometry renders, enabling flexible composition and precise rendering order for complex scenes.

Core Features & Use Cases

  • Primitive = geometry + material (+ modelMatrix) to create custom renderable objects.
  • PointPrimitiveCollection for efficiently managing many points.
  • Access to low-level assets and textures via the engine's resource system for advanced visuals.

Quick Start

Configure a simple primitive by combining a geometry with a material and add it to the map.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: minemap-primitives-and-materials
Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-primitives-and-materials

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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