minemap-primitives-and-materials
CommunityMaster MineMap primitives and materials.
Software Engineering#geometry#materials#primitives#minemap#pointprimitivecollection#rendering-order#3d-engine
Authorming1zhou88
Version1.0.0
Installs0
System Documentation
What problem does it solve?
MineMap primitives and materials define how custom geometry renders, enabling flexible composition and precise rendering order for complex scenes.
Core Features & Use Cases
- Primitive = geometry + material (+ modelMatrix) to create custom renderable objects.
- PointPrimitiveCollection for efficiently managing many points.
- Access to low-level assets and textures via the engine's resource system for advanced visuals.
Quick Start
Configure a simple primitive by combining a geometry with a material and add it to the map.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: minemap-primitives-and-materials Download link: https://github.com/ming1zhou88/minemap-skills/archive/main.zip#minemap-primitives-and-materials Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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