threejs-lighting

Implement and optimize Three.js lighting with shadows and IBL.

Updated Feb 2, 2026
One-click install
npx skills add https://github.com/nicolasieber-tm/threejs-skills --skill threejs-lighting
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-lighting
Source: https://github.com/nicolasieber-tm/threejs-skills/tree/main/skills/threejs-lighting
Command: npx skills add https://github.com/nicolasieber-tm/threejs-skills --skill threejs-lighting

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill provides a concise, practical guide to implementing robust lighting in Three.js, covering ambient, directional, point, spot, and area lights, along with shadows and environment lighting.

Core Features & Use Cases

  • Comprehensive light types: explains when and how to use AmbientLight, HemisphereLight, DirectionalLight, PointLight, SpotLight, and RectAreaLight to shape scene mood and realism.
  • Shadows & performance: guidance on enabling shadows, shadow map sizes, bias, and frustum tuning to balance visual quality and rendering cost.
  • Environment lighting: techniques for Image-Based Lighting (IBL) with HDR environments, PMREM generation, and optional background usage.
  • Helpers & debugging: tips on using light helpers to visualize light influence and diagnose scene lighting.
  • Production patterns: best practices for scalable lighting setups, including layer-based lighting and organized scene illumination.

Quick Start

Create a basic lighting setup in a Three.js scene:

  • Import Three.js
  • Create a scene and renderer with shadow mapping enabled
  • Add ambient and directional lights, enabling shadows on the latter
  • Start a render loop to observe lighting changes Example: import * as THREE from 'three'; const scene = new THREE.Scene(); const ambient = new THREE.AmbientLight(0xffffff, 0.5); scene.add(ambient); const dirLight = new THREE.DirectionalLight(0xffffff, 1); dirLight.position.set(5, 5, 5); dirLight.castShadow = true; scene.add(dirLight); // ... continue with camera, renderer, and animation loop

Frequently Asked Questions about threejs-lighting

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up realistic lighting in a Three.js scene?

To set up Three.js lighting, create a WebGLRenderer with shadow mapping enabled, add AmbientLight for base illumination, and configure DirectionalLight with castShadow enabled to produce dynamic shadows in your 3D scene.

What is the best way to optimize shadows and lighting performance in Three.js?

Optimize Three.js shadow performance by tuning shadow map sizes, adjusting bias values, and configuring the directional light frustum to balance visual quality against rendering cost in complex scenes.

How does Image-Based Lighting work in Three.js?

Image-Based Lighting (IBL) in Three.js uses HDR environment maps and PMREM generation to simulate realistic ambient reflections and global illumination without relying on individual light objects.

When should I use RectAreaLight vs SpotLight in Three.js?

Use Three.js SpotLight for focused conical beams with shadow casting, and RectAreaLight to simulate flat luminous panels that provide soft, realistic area illumination without shadow casting capabilities.

What do I need to use HDR environment maps for Three.js lighting?

Using HDR environment maps for Three.js IBL requires a standard WebGLRenderer with shadow map support, alongside PMREM generation to preprocess the HDR data into environment maps for accurate ambient lighting.

Why do my Three.js shadows look pixelated or inaccurate?

Pixelated Three.js shadows usually result from low shadow map resolutions or untuned bias values; adjusting the shadow camera frustum and increasing map dimensions resolves these rendering artifacts.