threejs-lighting

Configure ambient, hemisphere, directional, point, spot, and area lights for Three.js scenes.

Updated May 4, 2026
One-click install
npx skills add https://github.com/jtgiron/portfolio --skill threejs-lighting-jtgiron
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-lighting
Source: https://github.com/jtgiron/portfolio/tree/main/.agents/skills/threejs-lighting
Command: npx skills add https://github.com/jtgiron/portfolio --skill threejs-lighting-jtgiron

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the guesswork from building believable lighting in Three.js scenes, helping you choose the right light types, shadow settings, and environment lighting for your project.

Core Features & Use Cases

  • Light Type Selection: Compare ambient, hemisphere, directional, point, spot, and rectangular area lights to match the look you want.
  • Shadow Configuration: Enable and tune shadows with practical guidance on map size, bias, frustum limits, and performance tradeoffs.
  • Realistic Scene Lighting: Set up three-point lighting, outdoor daylight, indoor studio lighting, and image-based lighting for PBR materials.
  • Use Case: You can quickly light a product visualization, game scene, or architectural render with a setup that looks polished and performs well.

Quick Start

Use the threejs-lighting skill to add a directional key light, enable shadows, and configure an environment map for a realistic Three.js scene.

Frequently Asked Questions about threejs-lighting

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I configure Three.js shadows to look realistic?

To configure Three.js shadows, you must enable shadow maps, tune the shadow camera frustum, adjust the bias, and set appropriate shadow map sizes. This ensures accurate light targeting and balances visual fidelity with rendering performance.

What is the best way to set up image-based lighting in Three.js?

Image-based lighting in Three.js requires PMREM-ready environment maps applied to physically based materials. This provides realistic ambient reflections and global illumination for your 3D scene without relying solely on direct light sources.

When should I use hemisphere lights versus ambient lights in Three.js?

Hemisphere lights simulate outdoor sky-to-ground gradients, while ambient lights provide flat, uniform illumination across the entire scene. Choose hemisphere lighting for natural outdoor environments and ambient for basic base-level scene brightness.

How do I add a directional key light and target it in Three.js?

Adding a directional key light involves instantiating a DirectionalLight, positioning it, and setting its target property. You must also configure the shadow camera frustum limits to ensure the illuminated object casts correct shadows.

Does Three.js support rectangular area lights for studio lighting?

Three.js supports rectangular area lights for indoor studio lighting setups. These lights emit light uniformly across a flat plane, providing realistic soft shadows when used with physically based materials and proper shadow tuning.

Why are my Three.js shadows displaying visual artifacts?

Shadow artifacts in Three.js typically occur due to incorrect shadow bias or low shadow map resolution. You can resolve these rendering issues by tuning the bias property and increasing the shadow map size for higher fidelity.