What problem does it solve?
This Skill eliminates the risk of incomplete, inconsistent, or conflicting Architecture Decision Records (ADRs) that fail to align with existing project architecture, engine constraints, and game design requirements, which can lead to technical debt and implementation errors.
Core Features & Use Cases
- New ADR Authoring: Guides users through a structured, validated workflow to create fully compliant ADRs with all required sections, including engine compatibility checks and GDD requirement mapping.
- Existing ADR Retrofitting: Automatically identifies missing mandatory sections in legacy ADRs and appends them without modifying existing content, ensuring all records meet current standards.
- Architecture Conflict Detection: Validates proposed decisions against the project's architecture registry to surface contradictions with existing stances before work begins.
- Use Case: A game development team documenting a new physics system decision can use this Skill to ensure the ADR aligns with existing state ownership rules, uses supported engine APIs, and maps to relevant GDD requirements.
Quick Start
Use the architecture-decision skill to document a new decision for the game's event system architecture, including all required validation and alignment checks.