Michael Solati avatar

Michael Solati

Community

@michaelsolati · Oakland, CA

206Followers
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69Public Repos
|
136Published Skills

Agent Skills by Michael Solati

Showing 136 vetted skills indexed across 1 GitHub repositories.

MichaelSolatiMichaelSolati

deep-research

Automate academic research workflows from scoping to APA 7.0 report delivery.

Community
Advanced
MichaelSolatiMichaelSolati

academic-paper

Automate academic paper writing from research synthesis to publication-ready manuscripts.

Community
Advanced
MichaelSolatiMichaelSolati

playtesting

Generates a structured report from your raw, scattered game test notes.

Community
Advanced
MichaelSolatiMichaelSolati

day-one-patch

Scope, implement, and validate minimal day-one game launch patches.

Community
Advanced
MichaelSolatiMichaelSolati

asset-spec

Generate art-bible-aligned asset specifications from design documents.

Community
Advanced
MichaelSolatiMichaelSolati

gate-check

Validate game project readiness across seven production phase transitions.

Community
Advanced
MichaelSolatiMichaelSolati

test-evidence-review

Evaluate automated tests and manual evidence for unverified acceptance criteria.

Community
Intermediate
MichaelSolatiMichaelSolati

sprint-status

Reads sprint plans and story files to compile sprint progress metrics.

Community
Intermediate
MichaelSolatiMichaelSolati

asset-audit

Audit game assets for naming, size, format, and pipeline compliance.

Community
Intermediate
MichaelSolatiMichaelSolati

hotfix

Coordinate emergency game bug fixes with severity triage, Git branches, approvals, testing gates, and rollback plans.

Community
Advanced
MichaelSolatiMichaelSolati

team-narrative

Coordinate cross-functional narrative specialists through a phase-gated production pipeline.

Community
Advanced
MichaelSolatiMichaelSolati

team-ui

Coordinate game UI development through a structured 5-phase pipeline.

Community
Advanced
MichaelSolatiMichaelSolati

test-flakiness

Parse CI logs and JUnit XML to detect flaky tests and classify root causes.

Community
Advanced
MichaelSolatiMichaelSolati

test-setup

Automate test infrastructure and CI/CD setup for Godot, Unity, or Unreal projects.

Community
Advanced
MichaelSolatiMichaelSolati

dev-story

Automate game development user story implementation with context validation and agent routing.

Community
Advanced
MichaelSolatiMichaelSolati

adopt

Audit game project artifacts for template format compliance and generate a prioritized remediation plan.

Community
Advanced
MichaelSolatiMichaelSolati

brainstorm

Transform unstructured game ideas into validated concept documents.

Community
Advanced
MichaelSolatiMichaelSolati

regression-suite

Align game regression tests with GDD critical paths and closed bug fixes.

Community
Advanced
MichaelSolatiMichaelSolati

vertical-slice

Guide pre-production game teams through an 8-phase vertical slice workflow with verdict reporting.

Community
Advanced
MichaelSolatiMichaelSolati

changelog

Generate categorized internal and player-facing changelogs from git history and sprint reports.

Community
Advanced
MichaelSolatiMichaelSolati

playtest-report

Convert unstructured playtest notes into structured reports with categorized findings.

Community
Advanced
MichaelSolatiMichaelSolati

team-qa

Orchestrate game QA cycles with test planning, execution, and sign-off reports.

Community
Advanced
MichaelSolatiMichaelSolati

skill-test

Validate custom skill files for structural compliance and behavioral correctness.

Community
Intermediate
MichaelSolatiMichaelSolati

patch-notes

Translate internal game development change records into player-facing patch notes.

Community
Advanced