Michael Solati
Community@michaelsolati · Oakland, CA
Agent Skills by Michael Solati
Showing 136 vetted skills indexed across 1 GitHub repositories.
deep-research
Automate academic research workflows from scoping to APA 7.0 report delivery.
academic-paper
Automate academic paper writing from research synthesis to publication-ready manuscripts.
playtesting
Generates a structured report from your raw, scattered game test notes.
day-one-patch
Scope, implement, and validate minimal day-one game launch patches.
asset-spec
Generate art-bible-aligned asset specifications from design documents.
gate-check
Validate game project readiness across seven production phase transitions.
test-evidence-review
Evaluate automated tests and manual evidence for unverified acceptance criteria.
sprint-status
Reads sprint plans and story files to compile sprint progress metrics.
asset-audit
Audit game assets for naming, size, format, and pipeline compliance.
hotfix
Coordinate emergency game bug fixes with severity triage, Git branches, approvals, testing gates, and rollback plans.
team-narrative
Coordinate cross-functional narrative specialists through a phase-gated production pipeline.
team-ui
Coordinate game UI development through a structured 5-phase pipeline.
test-flakiness
Parse CI logs and JUnit XML to detect flaky tests and classify root causes.
test-setup
Automate test infrastructure and CI/CD setup for Godot, Unity, or Unreal projects.
dev-story
Automate game development user story implementation with context validation and agent routing.
adopt
Audit game project artifacts for template format compliance and generate a prioritized remediation plan.
brainstorm
Transform unstructured game ideas into validated concept documents.
regression-suite
Align game regression tests with GDD critical paths and closed bug fixes.
vertical-slice
Guide pre-production game teams through an 8-phase vertical slice workflow with verdict reporting.
changelog
Generate categorized internal and player-facing changelogs from git history and sprint reports.
playtest-report
Convert unstructured playtest notes into structured reports with categorized findings.
team-qa
Orchestrate game QA cycles with test planning, execution, and sign-off reports.
skill-test
Validate custom skill files for structural compliance and behavioral correctness.
patch-notes
Translate internal game development change records into player-facing patch notes.