What problem does it solve?
Game development teams often waste hours manually creating consistent asset specifications from scattered design documents like GDDs, art bibles, and level docs, leading to misalignment between art and technical teams, duplicate work, and assets that violate project style or performance budgets.
Core Features & Use Cases
- Automated Spec Generation: Creates detailed, art-bible-aligned asset specs including visual descriptions, AI generation prompts, and technical constraints for sprites, VFX, UI, 3D assets, and audio.
- Manifest Management: Automatically updates the central project asset manifest to track asset status, assign unique stable asset IDs, and flag shared assets to avoid duplicate work across systems, levels, and characters.
- Use Case: A studio building a new 2D platformer can use this skill to spec all character sprites, environment tiles, and UI elements for a new level in minutes, ensuring every asset follows the project's art style and meets performance budgets.
Quick Start
Use the asset-spec skill to generate full asset specifications for the "snowy-mountain" game level, aligned with your project's art bible and technical constraints.