What problem does it solve?
This Skill removes the ambiguity between approved GDD/art bible design intent and what artists need to actually generate production-ready assets, preventing mismatched style, naming, and technical budgets.
Core Features & Use Cases
- Context-driven asset identification: Extracts asset types from a system GDD, level doc, or character profile and optionally reuses existing work from the asset manifest and prior specs.
- Mode-based collaboration: Supports full (parallel art + technical constraint validation), lean (art director only), and solo (no agent spawning; art-bible-only derivation).
- Structured spec outputs: Generates per-asset entries including category, dimensions/polycount, formats, naming, art-bible anchors, and AI generation prompts (with audio described but not prompted).
- Manifest-first workflow: Writes specs to design/assets/specs/[target-name]-assets.md and updates/creates design/assets/asset-manifest.md with progress counters and context linkage.
Quick Start
Use /asset-spec system:tower-defense to generate asset specs for the tower-defense system after the art bible and design docs are approved.