What problem does it solve?
asset-spec prevents your game art pipeline from drifting by converting approved GDDs/level docs/character profiles into consistent, structured, per-asset visual specs that match your art bible rules and technical constraints.
Core Features & Use Cases
- Guided context selection: Reads
design/assets/asset-manifest.md to find the next unspecced system/level/character context, or accepts explicit targets via command arguments.
- Asset list confirmation before work: Extracts all asset types implied by the source docs, then prompts you to review the full grouped asset list before generating any specs.
- Art + technical spec generation (review modes): In
full mode, generates both art-direction prompts and technical constraints using specialist agents; in lean mode, skips the technical constraint pass; in solo mode, derives specs from art bible rules without spawning agents.
- Review and controlled writing: Compiles drafted specs per asset, asks for approval, writes to
design/assets/specs/[target-name]-assets.md, then updates design/assets/asset-manifest.md to track progress.
Quick Start
Run the command /asset-spec system:tower-defense to generate and review asset specs for the specified system.