asset-spec

Generates asset-specific specs and prompts from design documents.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/packetalien/cursor-game-studios --skill asset-spec-packetalien
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-spec
Source: https://github.com/packetalien/cursor-game-studios/tree/main/.cursor/skills/asset-spec
Command: npx skills add https://github.com/packetalien/cursor-game-studios --skill asset-spec-packetalien

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Asset production often suffers from misaligned specifications across design docs; this skill consolidates asset needs into a single, repeatable spec format derived from GDDs, level docs, and character profiles.

Core Features & Use Cases

  • Generates structured per-asset specs and AI prompts from design docs (GDDs, level docs, and character profiles).
  • Updates the master asset manifest to track progress and enable reuse of shared specs.
  • Integrates with art bible rules to ensure consistency across assets during production.

Quick Start

Run the asset-spec command with a target (system:<name> | level:<name> | character:<name>) to begin generating asset specs.

Frequently Asked Questions about asset-spec

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate asset specifications from a Game Design Document?

You generate asset specifications from a Game Design Document by running the asset-spec command with a target like system, level, or character. This auto-generates structured per-asset specs and AI prompts to standardize production.

What are AI prompts for asset production and how do they work with design docs?

AI prompts for asset production are structured generation instructions derived directly from design docs. They align with art bible rules to ensure consistency, allowing you to automatically generate targeted prompts for systems, levels, and characters.

Can I update my asset manifest automatically from level docs and character profiles?

Yes, you can update your master asset manifest automatically from level docs and character profiles. The skill updates the manifest during spec generation to track production progress and enable the reuse of shared specifications.

Does asset spec generation require art bible approval before creating prompts?

Yes, applying art bible rules during asset spec generation requires prior art bible approval. This ensures that all generated per-asset specifications and AI prompts remain consistent with the established visual standards.

What is the best way to standardize asset specs across different game systems?

The best way to standardize asset specs across different game systems is to consolidate asset needs from your GDDs into a single repeatable format. This prevents misaligned specifications by deriving all requirements from shared design documents.