asset-spec

Generate visual specifications and AI prompts for game assets.

14|1|Updated Apr 12, 2026
One-click install
npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill asset-spec-euraika-labs
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-spec
Source: https://github.com/Euraika-Labs/Codex-Code-Game-Studios/tree/main/.agents/skills/asset-spec
Command: npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill asset-spec-euraika-labs

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Game teams spend time manually defining visual details and AI prompts for each asset, leading to inconsistent art and delayed production.

Core Features & Use Cases

  • Automated spec generation: Parses GDDs, level designs, or character profiles to list required assets.
  • AI prompt creation: Produces ready‑to‑use prompts for image generators based on the art bible.
  • Manifest integration: Updates the central asset manifest with new specs, ensuring traceability. Example use case: When a new system is approved, run the skill to instantly get all asset specifications and prompts needed for production.

Quick Start

Run the asset‑spec skill with the target type and name, e.g., "$asset-spec system:combat" to generate specifications for the Combat system.

Frequently Asked Questions about asset-spec

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate AI art prompts and visual specifications from a game design document?

To generate AI art prompts and visual specifications from a game design document, you can parse the GDD, level designs, or character profiles to list required assets and produce ready-to-use prompts based on your art bible. This ensures consistent art and reduces manual definition time during pre-production.

What is the best way to automate asset spec creation for game art pre-production?

The best way to automate asset spec creation for game art pre-production is to use a skill that parses approved systems or character profiles to instantly output structured spec files and ready-to-use AI image generation prompts, ensuring traceability by updating the master asset manifest.

Do I need an art bible to generate AI prompts for game assets?

Yes, you need an art bible to generate AI prompts for game assets, as it provides the technical preferences and visual guidelines required to produce accurate, structured spec files and image generator prompts that match your game's style.

Can I update my central asset manifest automatically when new game systems are approved?

Yes, you can update your central asset manifest automatically when new game systems are approved by running the asset generation skill, which integrates the newly parsed visual specifications and AI prompts directly into the master manifest for traceability.

How to create ready-to-use prompts for image generators based on game character profiles?

To create ready-to-use prompts for image generators based on game character profiles, you parse the character documents alongside the art bible to extract visual details, producing structured spec files and targeted AI prompts that update the central asset manifest.