team-audio

Coordinate audio production roles to generate game feature audio design documents.

Updated Apr 26, 2026
One-click install
npx skills add https://github.com/solace-ill/vector-flow --skill team-audio-solace-ill
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-audio
Source: https://github.com/solace-ill/vector-flow/tree/main/.claude/skills/team-audio
Command: npx skills add https://github.com/solace-ill/vector-flow --skill team-audio-solace-ill

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Orchestrates collaboration across the audio team to deliver a complete end-to-end audio pipeline for game features, from direction to implementation.

Core Features & Use Cases

  • Cross-role coordination (audio-director, sound-designer, technical-artist, gameplay-programmer) to define sonic identity, assets, and integration.
  • Access to design docs and sound bible to ground decisions; gather context from design/gdd, design/gdd/sound-bible.md, assets/audio/ if present.
  • Structured decision-and-approval workflow using AskUserQuestion at each step and versioned design outputs.

Quick Start

Provide a complete, role-based audio plan for the target feature, detailing guidance, deliverables, and integration steps.

Frequently Asked Questions about team-audio

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I manage a game audio pipeline across multiple roles?

Managing a game audio pipeline requires coordinating audio directors, sound designers, and programmers. This Skill orchestrates that team by spawning subagents for each role, reading design docs, and outputting a structured audio design document for the target feature.

How do I generate an audio design document for game features?

You generate an audio design document by providing game feature context. The Skill reads existing design docs and the sound bible, then orchestrates a multi-role team workflow to output a versioned design document at design/gdd/audio-[feature].md.

Can I coordinate sound design and technical implementation for combat encounters?

Yes, you can coordinate sound design and implementation for combat encounters. The Skill applies to combat, menus, environments, and boss encounters, bridging the gap between sonic identity direction and technical gameplay integration.

What is the best way to align audio assets with a game design document?

Aligning audio assets with game design requires shared context. This Skill reads files from design/gdd and assets/audio/, grounding all audio team decisions and deliverables in the existing project design document structure.

Does this audio pipeline workflow require a sound bible to function?

A sound bible is not strictly required but is highly supported. The Skill actively reads design/gdd/sound-bible.md if present to ground decisions, while also gathering necessary context from general design docs and existing asset lists.

How does team orchestration handle approvals during audio production?

Team orchestration handles approvals through a structured decision workflow. The Skill uses an AskUserQuestion mechanism at each step of the pipeline, ensuring role-based alignment and versioned outputs before finalizing the audio design document.