team-audio

Orchestrate multi-role audio design workflows and compile audio design documents.

Updated Mar 26, 2026
One-click install
npx skills add https://github.com/LordKuper/agentic-game-studio --skill team-audio-lordkuper
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-audio
Source: https://github.com/LordKuper/agentic-game-studio/tree/main/.claude/skills/team-audio
Command: npx skills add https://github.com/LordKuper/agentic-game-studio --skill team-audio-lordkuper

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Orchestrates a multi-role audio team to deliver a complete end-to-end audio pipeline for a game feature, aligning direction, SFX specifications, middleware integration, and implementation.

Core Features & Use Cases

  • Orchestrate the audio team across roles (audio-director, technical-artist, gameplay-programmer) to design and implement audio for a target feature.
  • Gather context from design docs in design/gdd/, listen to the sound bible if available, and review existing assets for informed decisions.
  • Compile a structured audio design document at design/gdd/audio-[feature].md and handoff to engineering.

Quick Start

Provide a feature or area to design audio for, and let the team orchestration run through the audio pipeline.

Frequently Asked Questions about team-audio

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate an audio design workflow across multiple team roles for a game feature?

You can coordinate an audio design workflow by orchestrating multi-role team members—audio directors, technical artists, and gameplay programmers—to align direction, SFX specs, and middleware integration for a specified game feature.

What is the process for generating an audio design document from existing game design docs?

Generating an audio design document involves gathering context from existing design docs, reviewing a sound bible, and compiling structured audio direction, SFX specifications, and engineering hooks into a markdown file.

Can I use this team orchestration for audio design across different game features like combat and menus?

Yes, team orchestration for audio design applies to diverse game features including combat, menus, exploration, and boss encounters, adapting the pipeline requirements to each specific area.

Does the audio pipeline include middleware integration and accessibility requirements?

The audio pipeline implements requirements for middleware integration, accessibility, and engineering hooks, ensuring the final audio design document covers both technical implementation and inclusive design.

Where should I save the compiled audio design document for my game feature?

You should save the compiled audio design document at design/gdd/audio-[feature].md, creating a structured handoff for engineering and referencing existing design documentation.