team-audio

Coordinate multi-role subagents to design and integrate game audio.

Updated Apr 8, 2026
One-click install
npx skills add https://github.com/HechaoYannet/3kingdom-unity --skill team-audio-hechaoyannet
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-audio
Source: https://github.com/HechaoYannet/3kingdom-unity/tree/main/.claude/skills/team-audio
Command: npx skills add https://github.com/HechaoYannet/3kingdom-unity --skill team-audio-hechaoyannet

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Streamline the creation and integration of game audio by coordinating a multi-role team (audio-director, sound-designer, technical-artist, gameplay-programmer) to align creative direction with technical implementation.

Core Features & Use Cases

  • Team orchestration: Spawn and manage subagents to cover audio direction, design, engineering, and integration.
  • Parallel governance: Run accessibility checks and engine validation in parallel to ensure inclusive and engine-friendly design.
  • Documentation delivery: Compile outputs into design/gdd/audio-[feature].md for traceability and reuse.

Quick Start

Invoke the team-audio skill with a target feature or area to design audio for, such as combat or main menu.

Frequently Asked Questions about team-audio

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate game audio design and technical implementation across multiple roles?

Game audio coordination is handled by spawning subagents for audio direction, sound design, technical art, and gameplay programming to align creative output with engine integration.

What is the best way to manage an end-to-end game audio pipeline for combat or environments?

An end-to-end game audio pipeline is orchestrated by delegating tasks to specialized subagents, running parallel accessibility checks, and saving a design document to design/gdd/audio-[feature].md.

Can I run accessibility checks and engine validation in parallel during game audio production?

Yes, parallel governance executes accessibility checks and engine validation simultaneously alongside subagent tasks to ensure inclusive and engine-friendly game audio design.

How do I generate a game audio design document for SFX and gameplay-triggered events?

Generate a game audio design document by specifying a target feature, which compiles subagent outputs, SFX specifications, and middleware integration details into a traceable markdown file.

Does team-audio require external dependencies to orchestrate audio pipelines?

No, team-audio operates with zero external dependencies, relying entirely on its internal subagent orchestration to manage audio direction, sound design, and technical implementation.

When do I need structured delegation to subagents for game audio middleware integration?

Structured delegation to subagents is needed when designing complex gameplay-triggered events, menus, or combat audio that requires synchronized middleware integration and technical artist input.