audio-systems

Community

Implement immersive game audio with middleware.

Authorwannasaynone
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a comprehensive blueprint for implementing cohesive, high-quality audio in games, reducing integration friction between game engines, middleware, and in-game audio logic.

Core Features & Use Cases

  • Middleware Integration & Architecture: unify SFX, music, and voice across FMOD, Wwise, and engine audio pipelines.
  • Spatial Audio & 3D Processing: enables real-time 3D positioning, attenuation curves, and reverb for immersive environments.
  • Adaptive Music & Dynamic Transitions: uses a state machine to shift music with crossfades and intensity-driven layers.
  • Implementation Examples & References: includes practical code snippets (Unity/FMOD) and reference material for rapid adoption.
  • Use Case: envision a 3D action game where player actions trigger SFX and transitions in adaptive music based on proximity and engagement.

Quick Start

Initialize a basic scene with a test SFX using the AudioManager and a single FMOD event to validate integration.

Dependency Matrix

Required Modules

None required

Components

scriptsreferencesassets

💻 Claude Code Installation

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Please help me install this Skill:
Name: audio-systems
Download link: https://github.com/wannasaynone/KahaGameCore/archive/main.zip#audio-systems

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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