audio-systems
CommunityImplement immersive game audio with middleware.
Authorwannasaynone
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a comprehensive blueprint for implementing cohesive, high-quality audio in games, reducing integration friction between game engines, middleware, and in-game audio logic.
Core Features & Use Cases
- Middleware Integration & Architecture: unify SFX, music, and voice across FMOD, Wwise, and engine audio pipelines.
- Spatial Audio & 3D Processing: enables real-time 3D positioning, attenuation curves, and reverb for immersive environments.
- Adaptive Music & Dynamic Transitions: uses a state machine to shift music with crossfades and intensity-driven layers.
- Implementation Examples & References: includes practical code snippets (Unity/FMOD) and reference material for rapid adoption.
- Use Case: envision a 3D action game where player actions trigger SFX and transitions in adaptive music based on proximity and engagement.
Quick Start
Initialize a basic scene with a test SFX using the AudioManager and a single FMOD event to validate integration.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: audio-systems Download link: https://github.com/wannasaynone/KahaGameCore/archive/main.zip#audio-systems Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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