Agent Skills by wannasaynone
Showing 21 vetted skills indexed across 1 GitHub repositories.
asset-optimization
Automate asset pipeline optimization and memory budgeting for game projects.
synchronization-algorithms
Configure multiplayer state synchronization techniques via YAML frontmatter.
game-design-theory
Apply the MDA framework to guide game mechanics, progression, and player motivation.
monetization-systems
Design ethical game monetization strategies with IAP, battle passes, and analytics.
level-design
Plan and validate level designs across linear, hub-spoke, and metroidvania styles.
graphics-rendering
Guide creation and optimization of 3D rendering pipelines with shader patterns.
shader-techniques
Design and optimize real-time shaders for vertex, fragment, compute, and post-process workflows.
audio-systems
Structure game audio integration with middleware, spatial effects, and dynamic music.
publishing-platforms
Plan cross-platform game submissions with platform-specific requirements and validation criteria.
game-programming-languages
Generate starter templates and code samples for C#, C++, and GDScript.
ci-cd-automation
Automate CI/CD pipelines for Unity and Unreal projects across GitHub Actions, GitLab CI, Jenkins, and Azure DevOps.
memory-management
Optimize runtime memory usage and frame stutter in game development.
particle-systems
Automate particle effect creation and optimization for Unity and Unreal pipelines.
networking-servers
Design scalable multiplayer game servers with authoritative netcode and lag compensation.
game-engines
Compare Unity, Unreal, and Godot engines to guide architecture decisions.
game-tools-workflows
Automate game development workflows and asset pipelines with configuration validation.
programming-architecture
Generate game architecture blueprints using ECS, state machines, observer, and object pooling.
optimization-performance
Profile CPU, GPU, memory, and load times to identify game performance bottlenecks.
gameplay-mechanics
Design and balance core gameplay mechanics with state machines and event-driven patterns.
daw-music
Design adaptive game music layers and export stems for Wwise/FMOD.
game-servers
Design and deploy scalable online game server backends with architecture patterns.