programming-architecture
CommunityArchitect scalable game code with patterns.
Authorwannasaynone
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the challenge of designing and maintaining scalable, understandable game code by providing a structured architecture blueprint built from proven patterns.
Core Features & Use Cases
- Pattern-driven design: ECS, state machines, observer, and object pool enable modular, reusable code.
- Cross-cutting guidance: Applies across core subsystems such as AI, gameplay, UI, and performance-critical systems.
- Use Case: When starting a new project or refactoring a legacy game, generate a blueprint with coding guidelines and recommended patterns for maintainability.
Quick Start
Provide a starter architecture blueprint for a game project using ECS, state machine, observer, and object pool patterns.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: programming-architecture Download link: https://github.com/wannasaynone/KahaGameCore/archive/main.zip#programming-architecture Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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