audit-dpcm

Audit NES drum subsystems for DPCM sample mapping and DMC channel operation.

6|2|Updated Nov 28, 2016
One-click install
npx skills add https://github.com/matiaszanolli/midi2nes --skill audit-dpcm
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: audit-dpcm
Source: https://github.com/matiaszanolli/midi2nes/tree/main/.claude/commands/audit-dpcm
Command: npx skills add https://github.com/matiaszanolli/midi2nes --skill audit-dpcm

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill provides a thorough audit of the NES drum subsystem, ensuring accurate mapping, conversion, and handling of DPCM samples for drum sound effects in NES games.

Core Features & Use Cases

  • Drum Mapping Verification: Ensures accurate mapping of MIDI drum notes to DPCM samples.
  • Sample Conversion Integrity: Validates the correctness of the conversion from WAV samples to NES 1-bit delta data.
  • DMC Channel Analysis: Inspects the DMC channel's handling and DMA timing for proper functioning.
  • Configuration Robustness: Verifies the integrity and robustness of configuration files used for drum mapping and sample management.
  • Use Case: For developers and audio engineers working on NES game projects, this Skill can be used to ensure the quality and reliability of drum samples in their game's audio.

Quick Start

Execute the 'audit-dpcm' skill to perform a full audit of the drum subsystem in your NES game project.

Frequently Asked Questions about audit-dpcm

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit DPCM samples for NES drum sound effects?

To audit DPCM samples for NES drum sound effects, execute an audit script that validates the conversion from WAV samples to 1-bit delta data and checks the mapping of MIDI drum notes to ensure accurate playback.

What does DMC channel analysis check during a NES audio audit?

DMC channel analysis checks the handling and DMA timing of the DMC channel to verify proper functioning of DPCM samples within NES game audio projects.

How do I verify MIDI drum mapping for NES DPCM samples?

You verify MIDI drum mapping for NES DPCM samples by running a drum subsystem audit that ensures accurate mapping of MIDI drum notes to their corresponding DPCM samples.

Do I need specific NES hardware knowledge to audit DPCM sample conversion?

Yes, you need knowledge of NES hardware specifications and DMC behavior to accurately audit the conversion of WAV samples to NES 1-bit delta data.

Why is my NES DPCM drum configuration causing audio issues?

Your NES DPCM drum configuration may cause audio issues due to incorrect DMA timing, invalid WAV to 1-bit delta conversion, or fragile configuration files managing drum mapping and samples.