audit-tempo

Audit MIDI tempo conversion to NES frame-timing for audio playback.

6|2|Updated Nov 28, 2016
One-click install
npx skills add https://github.com/matiaszanolli/midi2nes --skill audit-tempo
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: audit-tempo
Source: https://github.com/matiaszanolli/midi2nes/tree/main/.claude/commands/audit-tempo
Command: npx skills add https://github.com/matiaszanolli/midi2nes --skill audit-tempo

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill audits the tempo and frame-timing accuracy of NES audio data, identifying potential drifts or inaccuracies in the conversion from MIDI to NES format.

Core Features & Use Cases

  • Frame-Timing Accuracy: Verifies that frame indices are correctly calculated from MIDI ticks, ensuring accurate timing for NES audio playback.
  • Tempo Map Analysis: Audits the tempo map for consistency and correctness in handling tempo changes during the conversion process.
  • Use Case: For developers working on NES game audio, this Skill can help ensure that music tracks play back correctly without timing issues.

Quick Start

Run the audit-tempo skill to check the tempo and frame-timing accuracy of a NES audio file: audit-tempo --focus 1,7

Frequently Asked Questions about audit-tempo

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I verify MIDI to NES tempo conversion accuracy?

To verify MIDI to NES tempo conversion accuracy, you audit frame-timing calculations to ensure frame indices are correctly derived from MIDI ticks and that the tempo map handles changes consistently. This process identifies potential drifts or inaccuracies in NES audio playback.

Why does my NES game audio have timing drift after converting from MIDI?

NES game audio timing drift usually occurs because frame indices are incorrectly calculated from MIDI ticks or the tempo map lacks consistency. Auditing the tempo map and frame index calculations helps pinpoint and resolve these conversion inaccuracies.

How do I audit frame indices for NES audio playback?

You audit frame indices for NES audio playback by analyzing the audio data to check the conversion from MIDI ticks to NES frame-timing. This verifies that frame indices are correctly calculated to ensure accurate timing and consistency.

Can I check tempo map consistency for NES game development?

Yes, you can check tempo map consistency for NES game development by auditing the audio data. This analyzes how tempo changes are handled during the MIDI to NES conversion process, ensuring accurate timing and consistent playback without drift.

What is frame-timing accuracy in NES audio data?

Frame-timing accuracy in NES audio data is the correct calculation of frame indices from MIDI ticks to ensure audio playback matches the intended tempo. It requires analyzing the tempo map for consistency in handling tempo changes during conversion.