particle-systems

Community

Create polished, dynamic particle effects.

Authorwannasaynone
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Particle effects often require complex setup, tuning, and performance considerations across multiple engines. This Skill provides a structured approach to designing, implementing, and optimizing high-quality particle systems for games.

Core Features & Use Cases

  • Lifecycle Architecture: Emission, simulation, rendering, and death phases mapped to clear pipelines.
  • Engine Integration: Supports Unity Shuriken, GPU compute, VFX Graph, and Unreal Niagara-like tooling.
  • Performance & Pooling: Pooling systems, LOD, batching, and GPU instancing for scalable effects.
  • Use Case: Build explosions, fire, magic spells, weather, and UI dust effects across game scenes.

Quick Start

Use the particle-systems skill to create a starter "MagicSpell" effect with core glow, orbiting particles, and a trailing path, with pooling enabled and a short duration.

Dependency Matrix

Required Modules

None required

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: particle-systems
Download link: https://github.com/wannasaynone/KahaGameCore/archive/main.zip#particle-systems

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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