particle-systems
CommunityCreate polished, dynamic particle effects.
Authorwannasaynone
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Particle effects often require complex setup, tuning, and performance considerations across multiple engines. This Skill provides a structured approach to designing, implementing, and optimizing high-quality particle systems for games.
Core Features & Use Cases
- Lifecycle Architecture: Emission, simulation, rendering, and death phases mapped to clear pipelines.
- Engine Integration: Supports Unity Shuriken, GPU compute, VFX Graph, and Unreal Niagara-like tooling.
- Performance & Pooling: Pooling systems, LOD, batching, and GPU instancing for scalable effects.
- Use Case: Build explosions, fire, magic spells, weather, and UI dust effects across game scenes.
Quick Start
Use the particle-systems skill to create a starter "MagicSpell" effect with core glow, orbiting particles, and a trailing path, with pooling enabled and a short duration.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: particle-systems Download link: https://github.com/wannasaynone/KahaGameCore/archive/main.zip#particle-systems Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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