team-audio

Orchestrate audio subagents to produce a consolidated game audio design document.

14|1|Updated Apr 12, 2026
One-click install
npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill team-audio-euraika-labs
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-audio
Source: https://github.com/Euraika-Labs/Codex-Code-Game-Studios/tree/main/.agents/skills/team-audio
Command: npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill team-audio-euraika-labs

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the manual coordination overhead of producing feature-level game audio by orchestrating audio direction, sound design, technical integration, engine validation, and gameplay wiring into a single structured pipeline that produces a deliverable audio design document.

Core Features & Use Cases

  • Team Orchestration: Spawn and coordinate subagents for audio-director, sound-designer, technical-artist, engine specialist, and gameplay-programmer to produce aligned outputs.
  • Technical Validation & Integration: Read design docs and audio asset lists, validate engine-specific middleware and integration patterns, and propose memory and streaming budgets.
  • Accessibility & QA: Identify critical gameplay audio events, specify visual fallbacks and caption requirements, and surface accessibility gaps before implementation.
  • Deliverables: Compile SFX specs, audio event lists, middleware routing, implementation tasks, and save a consolidated audio design document (design/gdd/audio-[feature].md).

Quick Start

Run the team-audio skill with a feature name to coordinate the audio team and produce an audio design document, for example: $team-audio combat

Frequently Asked Questions about team-audio

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate game audio design and technical implementation for a feature?

Game audio design and technical implementation can be coordinated by orchestrating subagents for audio direction, sound design, engine validation, and gameplay programming. This pipeline reads design documents and audio assets to output a consolidated audio design document with specific implementation tasks.

How do I ensure accessibility requirements are met in game audio pipelines?

Game audio accessibility requirements are met by identifying critical gameplay audio events and specifying visual fallbacks and caption requirements. The pipeline surfaces accessibility gaps before implementation, validating that all necessary audio cues have compliant alternatives.

How do I validate audio middleware integration and memory budgets for game engines?

Audio middleware integration and memory budgets are validated by reading design documents and audio asset lists to check engine-specific patterns. The pipeline proposes memory and streaming budgets while delegating file writes to subagents for technical validation.

Can I use team audio orchestration for biome and boss encounter sound design?

Team audio orchestration can be used for feature-level scenarios including biomes, boss encounters, combat, and main menus. It coordinates outputs from audio directors, sound designers, technical artists, engine specialists, and gameplay programmers to produce aligned audio deliverables.

What deliverables do I get from an orchestrated game audio pipeline?

Deliverables from an orchestrated game audio pipeline include SFX specifications, audio event lists, middleware routing details, and implementation tasks. These are compiled and saved as a consolidated audio design document at design/gdd/audio-[feature].md.

What's the best way to automate audio director and sound designer collaboration?

Automating audio director and sound designer collaboration is best handled by spawning coordinated subagents within a structured pipeline. This approach aligns technical artists, engine specialists, and gameplay programmers to produce comprehensive audio design without manual coordination overhead.