What problem does it solve?
This Skill removes the manual coordination overhead of producing feature-level game audio by orchestrating audio direction, sound design, technical integration, engine validation, and gameplay wiring into a single structured pipeline that produces a deliverable audio design document.
Core Features & Use Cases
- Team Orchestration: Spawn and coordinate subagents for audio-director, sound-designer, technical-artist, engine specialist, and gameplay-programmer to produce aligned outputs.
- Technical Validation & Integration: Read design docs and audio asset lists, validate engine-specific middleware and integration patterns, and propose memory and streaming budgets.
- Accessibility & QA: Identify critical gameplay audio events, specify visual fallbacks and caption requirements, and surface accessibility gaps before implementation.
- Deliverables: Compile SFX specs, audio event lists, middleware routing, implementation tasks, and save a consolidated audio design document (design/gdd/audio-[feature].md).
Quick Start
Run the team-audio skill with a feature name to coordinate the audio team and produce an audio design document, for example: $team-audio combat