asset-spec

Generate per-asset visual specs and AI image-generation prompts from design documents.

Updated Apr 9, 2026
One-click install
npx skills add https://github.com/CarlosQ96/robot-crawler --skill asset-spec
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-spec
Source: https://github.com/CarlosQ96/robot-crawler/tree/main/.agents/skills/asset-spec
Command: npx skills add https://github.com/CarlosQ96/robot-crawler --skill asset-spec

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Streamlines the handoff from design documents and art bibles to production-ready asset specifications by automatically extracting visual requirements, producing generation prompts, and updating the project's asset manifest to reduce ambiguity and rework.

Core Features & Use Cases

  • Automated Spec Generation: Parses art bibles, GDDs, level docs, and character profiles to generate per-asset visual descriptions and AI image-generation prompts.
  • Collaborative Validation: Orchestrates specialist agent tasks (art-director and technical-artist) or runs in lean/solo modes to include technical constraints and art direction.
  • Manifest Integration: Writes structured spec files and updates or creates a centralized asset-manifest with unique ASSET-IDs to track progress across the project.
  • Use Case: After approving an art bible and a level GDD, run the skill to produce consistent asset specs and prompts for outsourcing or AI generation before production begins.

Quick Start

Run the asset-spec skill for a target context such as system:tower-defense to generate and review asset specs before writing them to design/assets/specs.

Frequently Asked Questions about asset-spec

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate AI image prompts from a game design document and art bible?

Generate AI image prompts from a game design document by parsing the art bible and GDD to extract visual requirements, producing per-asset visual descriptions and production-ready AI image-generation prompts. This reduces ambiguity and rework before art production begins.

What is the best way to create per-asset visual specifications for game pre-production?

The best way to create per-asset visual specifications is to run an automated spec generation process that parses level docs and character profiles, generating structured spec files and updating a centralized asset-manifest with unique ASSET-IDs.

Can I automatically update an asset manifest with unique IDs after generating visual specs?

Yes, you can automatically update an asset manifest with unique ASSET-IDs. The spec generation process writes structured spec files and updates or creates a centralized asset-manifest to track progress across the project.

Do I need an art bible and technical-preferences document to generate game asset specs?

Yes, you need an art bible and a technical-preferences document to generate game asset specs. The process requires read/write access to design files to extract visual requirements and apply technical constraints for production-ready outputs.

How does collaborative validation work when generating AI-ready visual specs for game assets?

Collaborative validation works by orchestrating specialist agent tasks for art-director and technical-artist roles to review the generated specs. It can also run in lean or solo modes to include technical constraints and art direction.