asset-spec

Community

Generate AI-ready visual specs for game assets

AuthorCarlosQ96
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Streamlines the handoff from design documents and art bibles to production-ready asset specifications by automatically extracting visual requirements, producing generation prompts, and updating the project's asset manifest to reduce ambiguity and rework.

Core Features & Use Cases

  • Automated Spec Generation: Parses art bibles, GDDs, level docs, and character profiles to generate per-asset visual descriptions and AI image-generation prompts.
  • Collaborative Validation: Orchestrates specialist agent tasks (art-director and technical-artist) or runs in lean/solo modes to include technical constraints and art direction.
  • Manifest Integration: Writes structured spec files and updates or creates a centralized asset-manifest with unique ASSET-IDs to track progress across the project.
  • Use Case: After approving an art bible and a level GDD, run the skill to produce consistent asset specs and prompts for outsourcing or AI generation before production begins.

Quick Start

Run the asset-spec skill for a target context such as system:tower-defense to generate and review asset specs before writing them to design/assets/specs.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: asset-spec
Download link: https://github.com/CarlosQ96/robot-crawler/archive/main.zip#asset-spec

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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