One-click install
npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill asset-spec-striderza
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-spec
Source: https://github.com/striderZA/OpenCodeGameStudios/tree/main/.opencode/skills/asset-spec
Command: npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill asset-spec-striderza

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Asset teams often lose time translating GDDs and art direction into consistent, production-ready specs, which leads to duplicated work, mismatched styles, and missed budgets.

Core Features & Use Cases

  • Context-driven asset discovery: Identifies all asset types from a system, level, or character doc (and can optionally resume from the next “Needed” context in the asset manifest).
  • Review-mode generation workflow: Uses art-director and optionally technical-artist to produce both creative direction and production constraints.
  • Spec + manifest updates: Compiles approved specs into a structured spec file and updates the master asset manifest so production can move forward.

Quick Start

Run: /asset-spec system:tower-defense --review full

Frequently Asked Questions about asset-spec

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate consistent asset specifications from a game design document?

To generate asset specifications from a game design document, the Skill reads your art bible and technical preferences, identifies the required asset list, and compiles structured per-asset spec files. It confirms the asset list with you before writing the approved specs.

What is the best way to create AI image prompts for 2D VFX and UI game assets?

Creating AI image prompts for 2D VFX and UI game assets involves translating art direction and technical constraints into detailed visual descriptions. This Skill generates production-ready prompts directly from your level and character docs to ensure style consistency.

How do I maintain an asset manifest while generating art production specs?

Maintaining an asset manifest during spec generation happens automatically; the Skill identifies the next unspecced "Needed" entry in your manifest, generates the visual specification, and updates the master asset manifest so production can move forward without duplication.

Can I use game design docs to drive production planning for character and level art?

Yes, you can use game design docs to drive production planning for character and level art. The Skill applies context-driven asset discovery to system, level, and character documents to produce both creative direction and technical production constraints.

Do I need an art bible to generate production-ready asset specs?

Yes, an art bible is required to generate production-ready asset specs. The Skill needs to read your art bible and technical preferences upfront to ensure the generated visual specifications and AI image prompts match your established style and budget.

Why do asset teams lose time translating GDDs into art production specs?

Asset teams lose time translating GDDs into art production specs because manual conversion leads to duplicated work, mismatched visual styles, and missed budgets. Automating spec generation from design docs ensures consistent, production-ready art direction.