## What problem does it solve?
The asset-spec skill automates the tedious and error-prone process of turning game design documents, levels, or character profiles into production-ready visual asset specifications and AI generation prompts, ensuring consistency with the project's art bible and technical constraints.
## Core Features & Use Cases
- Identify explicit and implied assets from GDDs, level docs, or character profiles and group them by category (Sprite, VFX, Environment, UI, Audio, 3D).
- Produce per-asset visual descriptions and ready-to-use AI image prompts anchored to the art bible's shape language and color system.
- Coordinate specialist tasks (art-director and technical-artist) in full/lean/solo modes, capture conflicts between artistic direction and technical budgets, assign global ASSET IDs, and update or create the project asset manifest.
- Use cases: speccing a new game system before production, generating art prompts for outsourced assets, and consolidating shared UI or VFX assets across levels.
### Quick Start
Ask the assistant to run /asset-spec system:tower-defense to generate asset specifications for the Tower Defense system.