art-bible

Community

Create a production-ready Art Bible

AuthorCarlosQ96
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill guides a team through authoring a production-grade Art Bible that defines the visual identity, production rules, and style prohibitions that gate all asset work, reducing ambiguity and rework across art pipelines.

Core Features & Use Cases

  • Guided Authoring Workflow: Stepwise, section-by-section composition for nine canonical art bible sections with mandated agent delegation and approval gates.
  • Retrofit & Delta Editing: Detects an existing design/art/art-bible.md and fills only incomplete sections to preserve prior work.
  • Production Constraints Integration: Reads optional technical-preferences to enforce performance budgets and surfaces conflicts between art and technical requirements.
  • Sign-off & Pipeline Handoff: Supports review modes (solo/lean/full), spawns director gates for sign-off, and writes status metadata into the art bible.
  • Use Case: Run after an approved game concept to produce a complete visual specification for outsourcing artists, technical artists, and UI designers.

Quick Start

Use the art-bible skill to author a full art bible from design/gdd/game-concept.md and write the output to design/art/art-bible.md.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: art-bible
Download link: https://github.com/CarlosQ96/robot-crawler/archive/main.zip#art-bible

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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