What problem does it solve?
This Skill guides a team through authoring a production-grade Art Bible that defines the visual identity, production rules, and style prohibitions that gate all asset work, reducing ambiguity and rework across art pipelines.
Core Features & Use Cases
- Guided Authoring Workflow: Stepwise, section-by-section composition for nine canonical art bible sections with mandated agent delegation and approval gates.
- Retrofit & Delta Editing: Detects an existing design/art/art-bible.md and fills only incomplete sections to preserve prior work.
- Production Constraints Integration: Reads optional technical-preferences to enforce performance budgets and surfaces conflicts between art and technical requirements.
- Sign-off & Pipeline Handoff: Supports review modes (solo/lean/full), spawns director gates for sign-off, and writes status metadata into the art bible.
- Use Case: Run after an approved game concept to produce a complete visual specification for outsourcing artists, technical artists, and UI designers.
Quick Start
Use the art-bible skill to author a full art bible from design/gdd/game-concept.md and write the output to design/art/art-bible.md.