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carlosq96

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@carlosq96

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29Public Repos
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84Published Skills

Agent Skills by carlosq96

Showing 84 vetted skills indexed across 1 GitHub repositories.

CarlosQ96CarlosQ96

day-one-patch

Scope, implement, and QA-gate fixes for a game's day-one patch.

Community
Advanced
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asset-spec

Generate per-asset visual specs and AI image-generation prompts from design documents.

Community
Advanced
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gate-check

Perform structured phase-gate checks on artifacts and quality signals.

Community
Advanced
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music

Generate music from text prompts using the ElevenLabs Music API.

Community
Intermediate
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test-evidence-review

Review test evidence and produce ADEQUATE, INCOMPLETE, or MISSING verdicts per story.

Community
Advanced
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sprint-status

Read sprint plans and story files to summarize progress and flag risks.

Community
Advanced
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asset-audit

Audit game assets for naming, size, format, and reference compliance.

Community
Intermediate
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hotfix

Create emergency hotfix branches with approvals and rollback documentation.

Community
Advanced
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team-narrative

Coordinate multi-role narrative planning with phased approvals and consistency checks.

Community
Advanced
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team-ui

Orchestrate UI development from UX specification to polished implementation for game features.

Community
Advanced
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test-flakiness

Analyze CI logs and test result histories to detect flaky tests.

Community
Advanced
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test-setup

Scaffold automated testing infrastructure and CI/CD for a project engine.

Community
Advanced
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threejs-shaders

Create custom Three.js shaders for vertex manipulation and fragment coloring.

Community
Basic
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threejs-lighting

Guide light types, shadows, and environment lighting in Three.js scenes.

Community
Intermediate
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dev-story

Read story files, assemble programmer context, and route implementation to specialist agents.

Community
Advanced
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adopt

Audit project artifacts for format compliance and generate a prioritized migration plan.

Community
Advanced
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brainstorm

Convert vague game ideas into a structured game-concept document.

Community
Advanced
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regression-suite

Map test coverage to GDD critical paths and flag gaps.

Community
Advanced
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changelog

Generate structured changelogs from git commits, sprint reports, and design documents.

Community
Intermediate
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playtest-report

Generate or analyze structured playtest reports from raw notes into markdown.

Community
Intermediate
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threejs-geometry

Generate Three.js geometry for 3D objects.

Community
Basic
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threejs-interaction

Implement raycasting, click detection, and camera controls in Three.js applications.

Community
Intermediate
CarlosQ96CarlosQ96

team-qa

Orchestrate a QA team through a full testing cycle, producing strategy, test plans, test cases, bug reports, and a sign-off verdict.

Community
Advanced
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threejs-postprocessing

Add post-processing effects to Three.js scenes with EffectComposer pipelines.

Community
Intermediate