Agent Skills by carlosq96
Showing 84 vetted skills indexed across 1 GitHub repositories.
day-one-patch
Scope, implement, and QA-gate fixes for a game's day-one patch.
asset-spec
Generate per-asset visual specs and AI image-generation prompts from design documents.
gate-check
Perform structured phase-gate checks on artifacts and quality signals.
music
Generate music from text prompts using the ElevenLabs Music API.
test-evidence-review
Review test evidence and produce ADEQUATE, INCOMPLETE, or MISSING verdicts per story.
sprint-status
Read sprint plans and story files to summarize progress and flag risks.
asset-audit
Audit game assets for naming, size, format, and reference compliance.
hotfix
Create emergency hotfix branches with approvals and rollback documentation.
team-narrative
Coordinate multi-role narrative planning with phased approvals and consistency checks.
team-ui
Orchestrate UI development from UX specification to polished implementation for game features.
test-flakiness
Analyze CI logs and test result histories to detect flaky tests.
test-setup
Scaffold automated testing infrastructure and CI/CD for a project engine.
threejs-shaders
Create custom Three.js shaders for vertex manipulation and fragment coloring.
threejs-lighting
Guide light types, shadows, and environment lighting in Three.js scenes.
dev-story
Read story files, assemble programmer context, and route implementation to specialist agents.
adopt
Audit project artifacts for format compliance and generate a prioritized migration plan.
brainstorm
Convert vague game ideas into a structured game-concept document.
regression-suite
Map test coverage to GDD critical paths and flag gaps.
changelog
Generate structured changelogs from git commits, sprint reports, and design documents.
playtest-report
Generate or analyze structured playtest reports from raw notes into markdown.
threejs-geometry
Generate Three.js geometry for 3D objects.
threejs-interaction
Implement raycasting, click detection, and camera controls in Three.js applications.
team-qa
Orchestrate a QA team through a full testing cycle, producing strategy, test plans, test cases, bug reports, and a sign-off verdict.
threejs-postprocessing
Add post-processing effects to Three.js scenes with EffectComposer pipelines.