asset-audit

Audit game assets for naming, size, format, and reference compliance.

Updated Apr 9, 2026
One-click install
npx skills add https://github.com/CarlosQ96/robot-crawler --skill asset-audit-carlosq96
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/CarlosQ96/robot-crawler/tree/main/.agents/skills/asset-audit
Command: npx skills add https://github.com/CarlosQ96/robot-crawler --skill asset-audit-carlosq96

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It audits game assets to ensure they follow naming conventions, size limits, format standards, and are properly referenced, preventing broken builds and wasted storage.

Core Features & Use Cases

  • Scans asset folders (art, audio, VFX, shaders, data) using glob patterns.
  • Checks naming patterns, file dimensions, formats, and size budgets.
  • Detects orphaned assets and missing references.
  • Generates a comprehensive markdown audit report.

Use case: A developer preparing a new game build needs to verify all asset files conform to pipeline standards and identify any unused or missing assets before packaging.

Quick Start

Invoke the asset-audit skill with the desired category, such as "audit all assets" or "audit audio assets".

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I audit game assets for naming conventions and size limits?

To audit game assets, the skill scans folders using glob patterns to check naming conventions, file dimensions, formats, and size budgets. It identifies violations across categories like art, audio, VFX, shaders, and data, generating a markdown report summarizing the issues.

What is the best way to find orphaned and missing game assets before a build?

Finding orphaned and missing game assets is handled by applying glob patterns to your asset directories. The audit process detects unreferenced files and missing dependencies, summarizing total assets and issues in a markdown report without modifying any files.

Can I check VFX and shader assets for format compliance without modifying files?

You can check VFX and shader assets for format compliance without modifying files. The skill performs a read-only audit, validating formats and size budgets across specified asset categories, and outputs a comprehensive markdown report of the findings.

How do I generate a markdown report for asset reference compliance?

Generating a markdown report for asset reference compliance involves scanning your asset folders to detect missing references and orphaned files. The audit summarizes total assets, naming issues, size violations, and format problems into a detailed markdown document.

Does the asset audit work with glob patterns for specific categories like audio?

The asset audit works with glob patterns to target specific categories like audio, art, shaders, VFX, and data. You can invoke the skill to audit a single category or all assets, checking size limits and naming conventions for the selected scope.

What are the limitations of using a read-only game asset audit?

A limitation of this read-only game asset audit is that it does not modify any files to fix naming, size, format, or reference violations. It only identifies issues and generates a markdown report, requiring manual intervention to resolve the detected problems.