asset-audit

Audit game assets for naming, size, format, and reference compliance.

72|7|Updated Apr 29, 2026
One-click install
npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill asset-audit-striderza
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/striderZA/OpenCodeGameStudios/tree/main/.opencode/skills/asset-audit
Command: npx skills add https://github.com/striderZA/OpenCodeGameStudios --skill asset-audit-striderza

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes assets (resource) components.

What problem does it solve?

Asset pipelines fail late when naming, formats, sizes, or references don’t meet standards, creating rework, broken builds, and inconsistent production.

Core Features & Use Cases

  • Naming, budget, and format compliance checks across art, audio, VFX, shaders, and data assets, including orphaned/missing detection and validation.
  • Reference integrity verification by grepping for asset identifiers and verifying res:// references resolve to real files.
  • Specialist delegation and triaged reporting by spawning domain reviewers (technical-artist, sound-designer, systems-designer) and producing a structured audit verdict.

Quick Start

Run asset-audit for all categories using asset-audit all.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find orphaned game assets and missing references in my project?

You can find orphaned game assets and missing references by scanning directories with Glob and grepping for asset identifiers. This Skill verifies res:// references resolve to real files and flags orphaned data across art, audio, VFX, and shader folders.

How do I check game asset naming conventions and file size budgets?

To check naming conventions and file size budgets, the Skill reads asset standards from design documents and validates files using Bash stat. It enforces format compliance across art, audio, VFX, shaders, and data directories to prevent broken builds.

What is game asset compliance auditing and when do I need it?

Game asset compliance auditing enforces naming, format, size, and reference standards across production pipelines. You need it when pipelines fail late due to inconsistent assets, causing rework, broken builds, and delayed production schedules.

Does asset auditing work for audio, VFX, and shader formats?

Yes, asset auditing works for audio, VFX, shaders, art, and data asset directories. It validates format standards and delegates specialized review to domain reviewers like technical-artists and sound-designers for triaged reporting.

What is the best way to automate production QA for game asset pipelines?

The best way to automate production QA is running a comprehensive audit command like `asset-audit all`. This scans files, validates formats and references against design documents, and produces a structured compliance report for specialist review.

Why do my game builds fail late due to inconsistent asset formats?

Game builds fail late because naming, formats, sizes, or references do not meet pipeline standards. Auditing assets early enforces compliance, verifies reference integrity, and identifies orphaned files before they cause rework or broken builds.