threejs-lighting

Guide light types, shadows, and environment lighting in Three.js scenes.

Updated Apr 9, 2026
One-click install
npx skills add https://github.com/CarlosQ96/robot-crawler --skill threejs-lighting-carlosq96
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-lighting
Source: https://github.com/CarlosQ96/robot-crawler/tree/main/.agents/skills/threejs-lighting
Command: npx skills add https://github.com/CarlosQ96/robot-crawler --skill threejs-lighting-carlosq96

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Three.js lighting can be tricky to balance for realism; this skill guides developers and artists in selecting appropriate light types, configuring shadows, and using environment lighting to achieve convincing scenes.

Core Features & Use Cases

  • Supports AmbientLight, HemisphereLight, DirectionalLight, PointLight, SpotLight, and RectAreaLight with configurable shadows.
  • Includes guidance for environment lighting (IBL) and light helpers to debug and tune scenes.
  • Provides practical use cases and quick-start guidance for typical Three.js projects.

Quick Start

Set up a basic scene by adding ambient, directional, and shadow-enabled lights, then render to see realistic results.

Frequently Asked Questions about threejs-lighting

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up realistic Three.js lighting in a WebGL scene?

Three.js lighting combines ambient, directional, point, spot, and environment lights to illuminate WebGL scenes. Configure shadow-enabled directional lights and ambient light together to achieve balanced, realistic illumination results quickly.

What are the differences between directional, point, spot, and rect area lights in Three.js?

Directional lights simulate distant sun rays, point lights emit omnidirectionally, spot lights cast cones, and rect area lights define flat illuminated surfaces. Three.js lighting uses these distinct types to match specific physical light sources.

How do I configure shadows for Three.js scene lights?

Three.js shadows require enabling shadow maps on the renderer and configuring shadow-enabled lights like directional or spot lights. Adjust shadow camera bounds and bias properties to eliminate artifacts and render accurate silhouettes.

When should I use environment lighting or IBL in Three.js?

Use environment lighting or image-based lighting (IBL) in Three.js when simulating indirect light reflections on metallic or glossy materials. IBL wraps the scene with an environment map to provide realistic ambient reflections without manual light placement.

How do I debug and tune Three.js light positions and intensities?

Three.js provides light helpers to visually debug and tune light positions, targets, and intensities. Attach helpers to scene lights to see their affected volumes and boundaries, ensuring accurate placement before final rendering.

What are the performance considerations for using multiple lights and shadows in Three.js?

Using multiple shadow-casting lights in Three.js significantly increases rendering cost and impacts WebGL performance. Limit shadow-enabled lights, prefer baked lighting where possible, and use environment lighting to balance visual fidelity with frame rates.