One-click install
npx skills add https://github.com/imgamer/AILearn --skill art-bible-imgamer
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: art-bible
Source: https://github.com/imgamer/AILearn/tree/main/game-studios/Claude-Code-Game-Studios-e375f/.claude/skills/art-bible
Command: npx skills add https://github.com/imgamer/AILearn --skill art-bible-imgamer

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It prevents visual inconsistency by turning an approved game concept into a sectioned, production-ready Art Bible that gates all downstream asset creation.

Core Features & Use Cases

  • Guided authoring workflow: Produces visual identity and production guides in nine ordered sections (visual identity through asset standards) to unblock GDD and asset work.
  • Retrofit and selective editing: Detects an existing design/art/art-bible.md, summarizes which sections are complete vs placeholder, and only authors missing content.
  • Cross-discipline alignment: Coordinates inputs from art direction and technical constraints so the final guidance is both aesthetic and feasible.

Use case: You have a game concept approved but the art direction is missing or partial; run this skill to create (or finish) the full Art Bible so the rest of the pipeline can proceed.

Quick Start

Use the art-bible skill to author the Visual Identity core and any missing asset standards for the current game concept, using lean review mode.

Frequently Asked Questions about art-bible

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create an Art Bible from a game concept document?

To create an Art Bible from a game concept, you parse the approved design/gdd/game-concept.md file to generate a gated, section-by-section document defining visual identity and production constraints for asset generation.

What is content gating in game art direction?

Content gating in game art direction means creating a sectioned Art Bible that establishes strict visual identity and asset standards, preventing downstream asset creation from proceeding until the required visual guidelines are fully defined.

How do I update an existing art-bible.md file with missing sections?

You can update an existing art-bible.md file by running a retrofit session that detects the file, summarizes complete versus placeholder sections, and selectively authors only the missing content without altering existing guidelines.

Can I align my Art Bible with technical constraints and GDD preferences?

Yes, you can align your Art Bible by coordinating art direction with technical constraints and GDD preferences, ensuring the final visual identity and production guides remain both aesthetically consistent and technically feasible.

What sections are included in a production-ready Art Bible?

A production-ready Art Bible is structured across nine ordered sections spanning from core visual identity through comprehensive asset standards, explicitly designed to unblock downstream GDD and asset creation work.

Do I need an approved game concept before writing an Art Bible?

Yes, you need an approved game concept stored as design/gdd/game-concept.md before writing an Art Bible, because the mandatory extraction process relies on this foundational document to define the game's visual identity.