art-bible

Generate a section-by-section art bible from an approved game concept.

1|Updated May 15, 2026
One-click install
npx skills add https://github.com/dnkrow/skill --skill art-bible-dnkrow
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: art-bible
Source: https://github.com/dnkrow/skill/tree/main/claude-global/art-bible
Command: npx skills add https://github.com/dnkrow/skill --skill art-bible-dnkrow

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It turns an approved game concept into a consistent, producible art bible that prevents visual ambiguity from spilling into later GDD and asset work.

Core Features & Use Cases

  • Guided, section-by-section authoring: Produces all 9 art bible sections (visual identity through style prohibitions) in a structured pipeline.
  • Retrofit-aware workflow: Detects an existing art bible file and fills only empty/placeholder sections without overwriting completed content.
  • Production-ready direction: Delegates drafting to specialized roles to generate actionable guidance for character, environment, UI, and asset standards, plus a reference direction set.
  • Review-mode control: Supports --review full|lean|solo to tailor the level of gating and iteration.

Quick Start

Run the art-bible skill to create a full art bible from your approved design/gdd/game-concept.md for the current project.

Frequently Asked Questions about art-bible

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create an art bible for a game design document?

An art bible codifies a game's visual identity into production-ready direction by guiding section-by-section authoring. It transforms an approved game concept into structured guidance covering character, environment, UI, and asset standards.

When should I author a game art bible in the production pipeline?

Author a game art bible after brainstorming approval and before mapping systems or writing a GDD. This placement prevents visual ambiguity from spilling into later game design and asset creation phases.

Can I update an existing art bible without overwriting completed sections?

Yes, a retrofit-aware workflow detects an existing art-bible.md file and fills only empty or placeholder sections. This ensures completed content remains intact while updating missing visual identity guidelines.

What sections are included in a complete game art bible?

A complete game art bible includes nine sections spanning visual identity through style prohibitions. It delegates drafting to specialized roles to generate actionable guidance for characters, environments, UI, and technical constraints.

How do I adjust art direction review cycles for solo developers?

Use review mode controls to tailor gating and iteration levels for art direction. Selecting lean or solo review modes reduces iteration overhead, making the visual identity pipeline accessible for individual developers.

Why do I need an art bible before creating game assets?

An art bible prevents visual ambiguity from spilling into asset work by establishing production-ready direction. It defines technical constraints and asset standards, ensuring all game elements maintain a consistent visual identity.