What problem does it solve?
It prevents art and asset production from drifting by creating a single, section-by-section Art Bible that locks visual identity, mood, style rules, and production standards before downstream GDD or asset work begins.
Core Features & Use Cases
- Section-by-section Visual Identity Authoring (1–9): Writes and/or completes a full Art Bible including visual identity statement, mood & atmosphere, shape language, color system, character/environment/UI direction, asset standards, and style prohibitions.
- Retrofit-Safe Updates: Detects an existing
design/art/art-bible.md, determines which of the 9 sections are incomplete, and only authors missing sections without overwriting complete ones.
- Studio-Grade Delegation & Sign-Off Workflow: Uses guided phases with required context checks (reads
design/gdd/game-concept.md, optional technical preferences) and executes gated review/sign-off when in full review mode.
- Production-Ready Constraints: Produces explicit, measurable guidance (e.g., mood targets per game state, color semantics, UI/HUD direction, and technical asset constraints) that can gate asset production.
Quick Start
Use the art-bible skill to author your Art Bible after you have an approved game concept and before writing any GDD or asset-generation prompts.