art-bible

Generate a game Art Bible with visual identity and production guidelines.

Updated May 24, 2026
One-click install
npx skills add https://github.com/LeKay/ai-game --skill art-bible-lekay
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: art-bible
Source: https://github.com/LeKay/ai-game/tree/main/.claude/skills/art-bible
Command: npx skills add https://github.com/LeKay/ai-game --skill art-bible-lekay

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill generates a detailed Art Bible, defining the visual identity and production guidelines for your game project, ensuring consistency and clarity in all asset creation.

Core Features & Use Cases

  • Visual Identity Creation: Author a visual identity statement, mood and atmosphere targets, shape language, and color system.
  • Production Guides: Provide design directions for characters, environments, UI/HUD, and asset standards.
  • Reference Compilation: Curate a set of references for the visual direction, ensuring specific takeaways and avoidance points from each source.
  • Collaborative Protocol: Follow a structured process of questions, options, decisions, and drafts to maintain consistency.

Quick Start

Generate your Art Bible by running the skill with the '--review' option, e.g., 'art-bible --review full'.

Frequently Asked Questions about art-bible

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a visual identity specification for my game?

To create a visual identity specification for your game, you need an Art Bible that defines the visual identity statement, mood, atmosphere, shape language, and color system. This provides clear production guidelines to ensure consistency across all game assets.

What is an art bible in game development?

An art bible in game development is a comprehensive visual identity specification. It defines mood and atmosphere targets, shape language, color systems, and production guidelines to maintain visual consistency and clarity across all asset creation.

How do I set up art direction guidelines for characters and environments?

To set up art direction guidelines for characters and environments, you must provide specific design directions within your visual identity specification. This includes defining asset standards and curating references with specific takeaways and avoidance points for production teams to follow.

Do I need an art director to define a game's shape language and color system?

Yes, defining a game's shape language and color system requires the use of art-director and creative-director agents. They guide the creation process through a structured protocol of questions, options, and decisions to maintain visual consistency.

What is the best way to compile visual references for game design?

The best way to compile visual references for game design is to curate a set of visual direction sources and extract specific takeaways and avoidance points from each. This ensures the art direction remains focused and aligned with the game's mood.

Can I generate UI and HUD design directions using a visual identity specification?

Yes, a visual identity specification includes production guides that provide specific design directions for UI and HUD elements. This ensures the interface design aligns with the overall shape language and color system defined for the game.