What problem does it solve?
It standardizes and de-risks game art production by creating a single, section-by-section Art Bible that establishes visual identity and production rules before GDD, systems, or assets begin.
Core Features & Use Cases
- Guided, section-by-section authoring: Produces nine structured sections (visual identity, mood/atmosphere, shape language, color system, character/environment/UI direction, asset standards, and prohibitions) with approvals after each section draft.
- Retrofit-safe workflow: Detects an existing art-bible file and only fills empty or placeholder sections without overwriting complete content.
- Production-grade constraints with agent delegation: Coordinates art-director (and parallel roles like ux-designer and technical-artist where needed) to translate design pillars into actionable constraints, while explicitly surfacing conflicts for user decisions.
Quick Start
Run art-bible in lean mode by asking the AI to execute: art-bible --review lean.