One-click install
npx skills add https://github.com/johnatas-henrique/overdrive --skill art-bible-johnatas-henrique
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: art-bible
Source: https://github.com/johnatas-henrique/overdrive/tree/main/.opencode/skills/art-bible
Command: npx skills add https://github.com/johnatas-henrique/overdrive --skill art-bible-johnatas-henrique

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill eliminates visual inconsistency in game asset production by creating a formal, gated art bible specification that locks the game's visual identity before any assets are created, ensuring all art, UI, and VFX align with the intended creative direction.

Core Features & Use Cases

  • Guided 9-Section Authoring: Walks through visual identity statement, mood & atmosphere, shape language, color system, character/environment/UI direction, asset standards, and reference direction with specialized art director agent delegation.
  • Retrofit Mode: Automatically detects incomplete sections in existing art bibles and only fills gaps, never overwriting completed work.
  • Flexible Review Modes: Supports lean, full, and solo review modes to fit different team sizes and project stages.
  • Use Case: For the 90s F1-style Overdrive racing game, this Skill would define the exact retro color palette, geometric shape language for cars and tracks, and lighting rules to ensure all assets match the intended 90s racing aesthetic.

Quick Start

Use the art-bible skill to generate a full visual identity specification for your game after your game concept has been approved.

Frequently Asked Questions about art-bible

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
What is a game art bible and why do I need one for visual identity?

A game art bible locks a video game's visual identity before asset production to eliminate visual inconsistency. It ensures all art, UI, and VFX align with the intended creative direction and game pillars.

How do I create a production-ready art bible for game development?

You create a production-ready art bible by authoring nine sections covering visual identity, mood, shape language, color systems, and asset standards. The process requires creative director sign-off gates prior to starting asset production.

Can I update an existing art bible without overwriting completed sections?

Yes, Retrofit Mode automatically detects incomplete sections in existing art bibles and only fills the gaps. It never overwrites your completed work, allowing you to safely update incomplete visual identity documents.

Does the art bible authoring process support solo game developers?

Yes, the art bible authoring process supports solo developers through flexible review modes. You can select lean, full, or solo review modes to fit different team sizes and project stages.

What should be defined in a game art bible to ensure consistent asset production?

To ensure consistent asset production, a game art bible must define visual identity, mood, shape language, color systems, character and environment direction, UI direction, asset standards, and reference direction aligned with game pillars.