Johnatas Henrique
Community@johnatas-henrique · São Paulo, Brasil
Backend Developer | Full Stack Developer | Software Engineer | Javascript | Typescript | Node.js
Agent Skills by Johnatas Henrique
Showing 76 vetted skills indexed across 1 GitHub repositories.
day-one-patch
Scope, implement, QA, and document day-one game patches.
asset-spec
Generate per-asset visual specifications and AI prompts from design documents.
gate-check
Checks project readiness for game development phase transitions and outputs verdicts.
test-evidence-review
Audit test files and manual evidence for coverage gaps and verification completeness.
sprint-status
Aggregate sprint metrics and flag stale tasks from plan and story files.
asset-audit
Audit game assets for naming, size, format, and pipeline compliance.
hotfix
Coordinate emergency bug fixes with approvals, QA gating, and backporting.
team-narrative
Coordinate cross-functional narrative roles to align story, lore, and level design.
team-ui
Orchestrate cross-functional UI teams through a gate-reviewed pipeline.
test-flakiness
Analyze CI logs to detect flaky tests and classify root causes.
test-setup
Scaffold engine-specific test infrastructure and GitHub Actions CI/CD workflows.
dev-story
Load design documents and route dev stories to specialist programmers.
adopt
Audit brownfield project artifacts for OpenCode template format compliance.
brainstorm
Generate structured game concept documents with core loops and pillars.
regression-suite
Map test coverage to game design document critical paths and closed bug fixes.
vertical-slice
Validate full game loop feasibility with a PROCEED/PIVOT/KILL verdict.
changelog
Compile structured changelogs from git commits, sprint reports, and design documents.
playtest-report
Structure unstructured playtest feedback into categorized reports for development teams.
team-qa
Orchestrate end-to-end QA cycles for agile software development sprints.
skill-test
Validate AI skill files for structural compliance and behavioral correctness.
patch-notes
Convert internal changelogs and git history into player-facing patch notes.
setup-engine
Configure game engine selection, version pinning, and project tech stack in AGENTS.md.
team-polish
Coordinate cross-functional game polish workstreams into a structured six-phase pipeline.
ux-review
Validate UX specifications, HUD designs, and interaction pattern libraries for implementation readiness.