One-click install
npx skills add https://github.com/johnatas-henrique/overdrive --skill day-one-patch-johnatas-henrique
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: day-one-patch
Source: https://github.com/johnatas-henrique/overdrive/tree/main/.opencode/skills/day-one-patch
Command: npx skills add https://github.com/johnatas-henrique/overdrive --skill day-one-patch-johnatas-henrique

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unplanned, poorly scoped day-one patches for game launches introduce significant risk of post-launch outages, player backlash, and costly rollbacks. This skill eliminates that chaos by providing a structured, guardrailed workflow to scope, implement, QA, and document focused post-launch fixes before they go live.

Core Features & Use Cases

  • Scoped Patch Planning: Automatically classifies open bugs to include only safe, low-effort P1/P2 fixes, deferring larger changes to post-launch patches to avoid launch risk.
  • Mandatory Rollback Safeguards: Requires a full rollback plan to be created and approved before any patch code is written, ensuring fast recovery if issues arise post-launch.
  • Lightweight QA Gating: Runs a targeted verification pass only on changed systems, avoiding full regression testing delays while ensuring patch quality. Use case: A game studio with a gold-master approved build and last-minute cert feedback can use this skill to prepare a safe, approved day-one patch in under a day, without delaying launch.

Quick Start

Use the day-one-patch skill to prepare a scoped, QA-gated day-one patch for your game launch after gold master sign-off.

Frequently Asked Questions about day-one-patch

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I plan a safe day-one patch for a game launch after gold master sign-off?

To plan a safe day-one patch after gold master sign-off, use a structured scoping process that classifies open bugs to include only safe, low-effort P1/P2 fixes. This defers larger changes to post-launch patches, minimizing launch risk and player impact.

What is the best way to scope bug fixes for a day-one game patch?

Scoping bug fixes for a day-one game patch involves automatically classifying open bugs to include only safe, low-effort P1/P2 fixes. This scope discipline ensures larger changes are deferred, avoiding unplanned, high-risk workflows and minimizing post-launch disruption.

How does rollback planning work for day-one game patches?

Rollback planning for day-one game patches requires creating and approving a full rollback plan before any patch code is written. This mandatory safeguard ensures fast recovery and minimizes player impact if issues arise post-launch.

Can I run lightweight QA gating on a game patch without full regression testing?

Yes, lightweight QA gating runs a targeted verification pass only on changed systems. This avoids full regression testing delays while ensuring day-one patch quality and minimizing post-launch disruption.

When do I need a structured workflow for a day-one patch?

You need a structured day-one patch workflow when addressing cert feedback, critical pre-launch bugs, and safe-to-fix issues after gold master sign-off and before public launch. It eliminates unplanned, high-risk workflows that risk post-launch outages and player backlash.

Why do day-one game patches require mandatory rollback safeguards?

Day-one game patches require mandatory rollback safeguards because unplanned, poorly scoped workflows introduce significant risk of post-launch outages, player backlash, and costly rollbacks. Requiring an approved rollback plan before writing code ensures fast recovery.