What problem does it solve?
Manually coordinating multiple specialized roles (performance analysts, technical artists, sound designers, QA testers) to polish game features is disjointed, time-consuming, and often misses critical quality checks before release. This Skill eliminates that friction by providing a structured, user-approved pipeline that orchestrates all required team members to deliver release-ready features.
Core Features & Use Cases
- Structured 6-Phase Pipeline: Guides the team through assessment, optimization, visual polish, audio polish, hardening, and sign-off, with user approval required at each phase transition.
- Configurable Review Modes: Supports full, lean, and solo review modes to adapt to project constraints, skipping unnecessary director gates when appropriate.
- Error Recovery: Handles blocked subagents gracefully, offering options to skip, retry, or pause work while preserving all completed progress.
- Use Case: A game studio polishing a new combat system can use this Skill to automatically coordinate performance profiling, VFX refinement, audio mixing, and edge case testing, ensuring the feature meets all quality and performance budgets before release.
Quick Start
Invoke the team-polish skill with the name of the feature or area you want to polish, such as the main menu or inventory system, to run a full cross-functional polish pipeline.