One-click install
npx skills add https://github.com/johnatas-henrique/overdrive --skill asset-audit-johnatas-henrique
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: asset-audit
Source: https://github.com/johnatas-henrique/overdrive/tree/main/.opencode/skills/asset-audit
Command: npx skills add https://github.com/johnatas-henrique/overdrive --skill asset-audit-johnatas-henrique

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill eliminates the time-consuming, error-prone manual process of auditing game assets for compliance with project standards, catching orphaned unused files that waste storage, and identifying missing asset references that cause runtime errors and broken builds.

Core Features & Use Cases

  • Multi-Category Compliance Checks: Validates naming conventions, file size budgets, format standards, and schema compliance for art, audio, VFX, shader, and data assets.
  • Orphaned & Missing Asset Detection: Scans codebases for asset references to flag unused orphaned files and missing assets that would break gameplay.
  • Use Case: For a 90s F1-style racing game, run this audit before a production build to ensure all car sprite assets follow the required naming pattern, no audio files exceed size limits, and all referenced track textures exist.

Quick Start

Use the asset-audit skill to run a full audit of all game assets in the project and receive a prioritized report of compliance issues, orphaned files, and missing references to fix.

Frequently Asked Questions about asset-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find orphaned game assets and missing references before a production build?

Game asset auditing scans project codebases and directories to flag orphaned unused files and identify missing asset references, preventing runtime errors and broken builds before production deployment.

Can I validate naming conventions and file size budgets for game art and audio assets?

Naming convention and file size budget validation checks art, audio, VFX, shader, and data assets against project standards, ensuring all game files comply with required format schemas and size limits.

What is the best way to automate pre-build asset validation for a game development pipeline?

Automated game asset auditing applies multi-category compliance checks across art, audio, VFX, and shader files, generating prioritized reports of pipeline issues to fix before initiating a build.

Does game asset auditing work with VFX and shader file formats?

Game asset auditing supports VFX and shader file management, validating format standards and schema compliance alongside art, audio, and data assets to maintain consistent project pipelines.

Why do I need to check for orphaned unused files in my game project?

Checking for orphaned unused files eliminates storage waste by identifying assets no longer referenced in the codebase, reducing project bloat and maintaining efficient game asset pipelines.

How do I audit game assets for schema compliance and format standards?

Auditing game assets for schema compliance validates file formats against project requirements, catching inconsistent asset types and ensuring all files meet established pipeline standards.