What problem does it solve?
The art-bible skill resolves uncertainty and inconsistency in visual production by producing a single, sectioned Art Bible that gates art asset creation and ensures art decisions map directly to game pillars and technical constraints.
Core Features & Use Cases
- Sectioned Authoring & Retrofitting: Create or fill the nine canonical art bible sections (visual identity, mood, shape language, color system, character, environment, UI, asset standards, references), and only update sections that are missing or placeholder content.
- Agent Delegation & Sign-Off: Spawn and coordinate art-director, technical-artist, ux-designer, and creative-director tasks for each section and record director gate outcomes.
- Production-Ready Constraints: Emit concrete asset standards, naming conventions, texture/LOD budgets, and colorblind accessibility rules that integrate with technical-preferences and engine constraints.
- Use Case: Run this skill after an approved brainstorm to produce a usable design/art/art-bible.md that an outsourcing team can follow without additional briefing.
Quick Start
Run the art-bible skill to author or update design/art/art-bible.md using the approved game concept and any reference materials.