polsegu
Community@polsegu · Barcelona
Finally graduated at ENTI University of Barcelona. Now improving my skills of Game Developer & Game Designer while working on Abylight Studio.
Agent Skills by polsegu
Showing 72 vetted skills indexed across 1 GitHub repositories.
day-one-patch
Scope, prioritize, implement, and QA-gate urgent post-gold-master game fixes.
asset-spec
Generate per-asset visual specifications and AI image prompts from game design documents.
gate-check
Evaluate software project readiness for phase-gate transitions and generate PASS/CONCERNS/FAIL verdicts.
test-evidence-review
Evaluate test files and manual evidence for coverage, edge cases, naming, and sign-offs.
sprint-status
Parses sprint files and story statuses to output burndown, blockers, and stale items.
asset-audit
Audit game assets for naming, size, format, orphaned files, and missing references.
hotfix
Automate the end-to-end hotfix process for critical bugs with auditable records.
team-narrative
Coordinate multi-agent narrative workflows for game story and level design.
team-ui
Orchestrate game UI workflows from UX specification through engine implementation and accessibility review.
test-flakiness
Detect nondeterministic failures by parsing CI logs and aggregating per-test pass/fail histories.
test-setup
Create test directories, engine-specific runners, and GitHub Actions workflows.
dev-story
Load story context, route to programmer agents, and implement code with tests.
adopt
Audit project artifacts for template format compliance and generate a prioritized migration plan.
brainstorm
Generate a structured game concept document from informal ideas and iterative prompts.
regression-suite
Map game test coverage to GDD critical paths and flag missing regression tests.
changelog
Generate structured internal and player-facing changelogs from git history and project artifacts.
playtest-report
Generate structured playtest reports from raw notes or blank templates.
team-qa
Coordinate QA teams to generate test plans, cases, and sign-off reports.
skill-test
Validate YAML frontmatter, phase structure, and procedural hints in SKILL.md files.
patch-notes
Generate categorized player-facing patch notes from changelogs and git history.
setup-engine
Configure and pin a project's game engine version in CLAUDE.md and engine reference docs.
team-polish
Coordinate six-phase feature polish across six specialist subagent roles with decision gates.
ux-review
Validate UX specifications and HUD designs for completeness and accessibility.
skill-improve
Run a test-fix-retest loop on SKILL.md files with diagnostics and git rollback.