What problem does it solve?
This Skill removes uncertainty and manual work when choosing, pinning, and documenting a game's engine and version for a project. It ensures the project README and CLAUDE.md are consistent, creates or updates engine reference documentation when versions fall outside the LLM training data, and provides guided selection, refresh, and upgrade workflows to reduce migration risk.
Core Features & Use Cases
- Guided engine selection: Interactive questions that recommend Godot, Unity, or Unreal based on platform, genre, team experience, and language preferences.
- Version pinning & docs: Pin the chosen engine/version in CLAUDE.md and create docs/engine-reference/<engine>/VERSION.md plus additional reference files when the version may be beyond the LLM's knowledge cutoff.
- Refresh and upgrade flows: Refresh external references via WebSearch/WebFetch and run pre-upgrade audits to identify deprecated APIs and prepare migration notes.
- Tech preferences & specialist routing: Populate technical-preferences.md with naming conventions, input/platform mappings, performance budgets prompts, and engine-specialist routing for downstream agents.
Quick Start
Run /setup-engine godot 4.6 to pin Godot 4.6, update CLAUDE.md, and generate engine reference notes for this project.