day-one-patch

Scope, prioritize, implement, and QA-gate urgent post-gold-master game fixes.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/polsegu/Claude-Code-Game-Dev --skill day-one-patch-polsegu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: day-one-patch
Source: https://github.com/polsegu/Claude-Code-Game-Dev/tree/main/.claude/skills/day-one-patch
Command: npx skills add https://github.com/polsegu/Claude-Code-Game-Dev --skill day-one-patch-polsegu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Many game launches encounter critical issues after the gold master that must be addressed quickly without destabilizing the release; this Skill scopes, prioritizes, and governs a focused day-one patch so fixes ship safely and with a rollback plan.

Core Features & Use Cases

  • Rapid Triage and Scope: Classifies open bugs (P1/P2, severity S1/S2) and selects only fixes that are safe and estimated under four hours.
  • Coordinated Implementation: Orchestrates lead-programmer and QA tasks, handles config-only changes directly, and enforces minimum-viable fixes.
  • Rollback & QA Gate: Produces a rollback plan before any changes, runs a targeted smoke/regression check, and generates an internal patch record for deployment and post-launch follow-up.
  • Use Case: Finalizing launch after a certification feedback or last-minute playtest reveals a few high-priority, low-risk bugs that cannot be included in the gold master.

Quick Start

Prepare a focused day-one patch by listing approved P1/P2 fixes under four hours, generate a rollback plan, and confirm QA acceptance before writing the patch record.

Frequently Asked Questions about day-one-patch

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I scope a day-one patch for urgent post-gold-master bugs?

Scope a day-one patch by triaging open P1/P2 bugs and selecting only safe, low-risk fixes estimated under four hours, then generate a rollback plan before implementation to avoid destabilizing the game release.

What is a day-one patch rollback plan and when do I need one?

A day-one patch rollback plan defines the steps to revert urgent post-gold-master fixes if they fail QA gating. You need one when addressing P1/P2 bugs, certification feedback, or data and config fixes within a single-day window.

How do I triage and prioritize bugs for a safe game release patch?

Triage bugs for a release patch by classifying them by severity S1/S2 and priority P1/P2, then selecting only those safe to resolve within a four-hour implementation window to maintain launch stability.

Can I include complex code changes in a day-one patch after gold master?

Day-one patches target minimum-viable fixes and config-only changes that are safe to resolve within a single-day window. Complex changes exceeding four hours or requiring extensive regression should be deferred post-launch.

How do I coordinate QA and lead-programmer tasks for a launch patch?

Coordinate launch patch tasks by orchestrating lead-programmer implementation, handling config-only changes directly, running targeted smoke and regression checks, and confirming QA acceptance before generating the patch record.