team-polish

Coordinate six-phase feature polish across six specialist subagent roles with decision gates.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/polsegu/Claude-Code-Game-Dev --skill team-polish-polsegu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: team-polish
Source: https://github.com/polsegu/Claude-Code-Game-Dev/tree/main/.claude/skills/team-polish
Command: npx skills add https://github.com/polsegu/Claude-Code-Game-Dev --skill team-polish-polsegu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Coordinating a multi-disciplinary polish team to ensure a feature meets release quality by aligning performance, visuals, audio, and QA across stages.

Core Features & Use Cases

  • Orchestrates a cross-functional team: performance-analyst, engine-programmer, technical-artist, sound-designer, tools-programmer, and qa-tester to drive polish work.
  • Implements a six-phase pipeline (Assessment, Optimization, Visual Polish, Audio Polish, Hardening, Sign-off) with parallel tasks where possible and decision gates.
  • Includes robust error handling, blocker recovery options, and structured output for release readiness.

Quick Start

Invoke the team-polish skill with the feature or area to polish to start the six-phase polish pipeline.

Frequently Asked Questions about team-polish

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I coordinate a cross-disciplinary team for feature polish and release quality?

Feature polish coordination is managed by spawning subagents for performance, engine, art, audio, and QA roles across a six-phase pipeline with decision gates to ensure release readiness.

What phases are needed to optimize a feature for release readiness?

Release readiness requires progressing through Assessment, Optimization, Visual Polish, Audio Polish, Hardening, and Sign-off phases, using parallel tasks and decision gates to track progress.

How do I handle blockers when running a multi-role engineering workflow for game polish?

Blocker recovery within the engineering workflow surfaces issues during phase decision gates, allowing the pipeline to produce partial reports and pause until the blocker is resolved.

Can I use task orchestration to run QA and visual polish in parallel?

Task orchestration supports parallel task execution during the polish pipeline, allowing QA testing and visual or audio refinement phases to run concurrently where dependencies allow.

What's the best way to automate release sign-off across technical art and sound design?

Automated release sign-off is achieved by routing technical art and sound design through the phased pipeline, using structured output and decision gates to verify hardening before final approval.