brainstorm

Generate a structured game concept document from informal ideas and iterative prompts.

Updated Apr 10, 2026
One-click install
npx skills add https://github.com/polsegu/Claude-Code-Game-Dev --skill brainstorm-polsegu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: brainstorm
Source: https://github.com/polsegu/Claude-Code-Game-Dev/tree/main/.claude/skills/brainstorm
Command: npx skills add https://github.com/polsegu/Claude-Code-Game-Dev --skill brainstorm-polsegu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill turns informal ideas, vague themes, and scattered inspiration into a cohesive, production-ready game concept document so developers and teams can make informed pre-production decisions.

Core Features & Use Cases

  • Guided multi-phase ideation: runs discovery, concept generation, core loop design, player motivation analysis, pillars and anti-pillars, scope and feasibility assessments, and next-step planning.
  • Collaborative prompts and gating: uses interactive AskUserQuestion prompts, reads existing design files if present, spawns director/producer/technical gate tasks in full review mode, and writes the finalized game-concept document using a template.
  • Practical output: fills .claude/docs/templates/game-concept.md and writes design/gdd/game-concept.md with a Visual Identity Anchor, scope consistency rules, and explicit next steps for production.

Quick Start

Invoke the brainstorm skill with an optional genre or 'open' and an optional review flag, for example: brainstorm space survival --review lean

Frequently Asked Questions about brainstorm

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn my informal game ideas into a structured game concept document?

Game concept generation transforms informal ideas, vague themes, and scattered inspiration into a cohesive game concept document through guided multi-phase ideation, covering core loop design, pillar definition, and scope estimation for pre-production.

What is the best way to design core loops and game design pillars for pre-production?

Core loop design and pillar definition are handled through interactive ideation prompts that analyze player motivations, establish anti-pillars, and apply scope consistency rules to ensure your game concept is feasible for solo or small-team development.

Can I use this brainstorming workflow for solo or small-team game development?

Yes, this workflow is designed specifically for solo or small-team pre-production, applying scope and feasibility assessments alongside iterative user prompts to ensure the generated game concept matches your development capacity.

How do I generate a production-ready game concept document from scattered inspiration?

A production-ready game concept document is generated by running discovery, concept generation, and scope estimation phases, then writing the finalized output with a visual identity anchor and explicit next steps into standard markdown templates.

Does the game concept generation process require existing design files or templates?

The process reads existing design files if present in the design/gdd directory and utilizes .claude/docs/templates/game-concept.md to write the finalized document, though interactive user responses guide the generation from scratch.

What's the difference between lean and full review modes for game concept ideation?

Full review mode spawns director, producer, and technical gate tasks to evaluate the game concept, while lean review skips these gating tasks, offering a faster ideation process for earlier pre-production iterations.