What problem does it solve?
This Skill turns informal ideas, vague themes, and scattered inspiration into a cohesive, production-ready game concept document so developers and teams can make informed pre-production decisions.
Core Features & Use Cases
- Guided multi-phase ideation: runs discovery, concept generation, core loop design, player motivation analysis, pillars and anti-pillars, scope and feasibility assessments, and next-step planning.
- Collaborative prompts and gating: uses interactive AskUserQuestion prompts, reads existing design files if present, spawns director/producer/technical gate tasks in full review mode, and writes the finalized game-concept document using a template.
- Practical output: fills .claude/docs/templates/game-concept.md and writes design/gdd/game-concept.md with a Visual Identity Anchor, scope consistency rules, and explicit next steps for production.
Quick Start
Invoke the brainstorm skill with an optional genre or 'open' and an optional review flag, for example: brainstorm space survival --review lean