What problem does it solve?
It helps you go from a blank page or rough theme to a structured, playable game concept by guiding collaborative ideation, looping decisions, and defining pillars, risks, and scope.
Core Features & Use Cases
- Collaborative concept ideation: Walks you through phased discovery and generates multiple distinct concepts tailored to your emotional anchors, taste profile, and practical constraints (genre/theme hints and review mode supported).
- Core loop and motivation design: Builds a moment-to-moment, session, and progression loop with player motivation analysis to ensure the concept is fun and coherent.
- Pillars, anti-pillars, and feasibility gating: Defines design pillars and anti-pillars, validates feedback using director-style gates (when not in solo/lean), then scopes the project with technical and production readiness checks.
- GDD handoff: Writes a complete game concept document to design/gdd/game-concept.md, including a Visual Identity Anchor and next-step pre-production pipeline guidance.
Quick Start
Invoke brainstorm with a genre hint like “roguelike” to co-create a full studio-style game concept and write it to design/gdd/game-concept.md after approval.