What problem does it solve?
Creates a structured, production-ready art bible that anchors visual identity, mood, shape language, and color systems for a game, ensuring coherence across assets and teams.
Core Features & Use Cases
- Phase-driven process that translates the game's concept into the nine visual bible sections (1–4 foundational identity, 5–8 production guidelines, 9 references), with agent-driven drafting and gated sign-offs.
- Agent orchestration by spawning an art-director to draft Visual Identity, Mood, Shape Language, and Color System, ensuring alignment to pillars and platform targets.
- Production-ready guidelines that translate art direction into character, environment, UI, and asset standards for outsourcing and in-house teams.
- Reference management to curate 3–5 sources with explicit draw-from and avoid guidance to prevent copycat visuals.
Quick Start
Spawn the art-director agent and draft the initial art bible sections 1–4 to establish the game's visual identity.